Sid Meier’s Civilization® VI
AppID: 289070Current Price
$59.99
Estimated Owners
12.6M
Total Reviews
359.7K
Net Revenue
$272,185,413
Revenue Breakdown
| Gross Revenue (Est.) | $755,342,789 |
| Regional Pricing (15%) | -$113,301,418 |
| Discounts (25%) | -$160,510,343 |
| Est. Refunds (5%) | -$24,076,551 |
| Steam Fee (30%) | -$137,236,343 |
| VAT & Taxes (15%) | -$48,032,720 |
| Net Revenue (Est.) | $272,185,413 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Sid Meier’s Civilization® VI generated?
Since its release, Sid Meier’s Civilization® VI is estimated to have generated approximately $755,342,789 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $272,185,413.
How many copies has Sid Meier’s Civilization® VI sold?
We estimate Sid Meier’s Civilization® VI has sold approximately 12.6M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $755,342,789 in gross revenue.
What game engine does Sid Meier’s Civilization® VI use?
Sid Meier’s Civilization® VI was developed using the Fireaxis Labs' Proprietary Engine game engine.
How much did it cost to develop Sid Meier’s Civilization® VI?
The estimated development cost for Sid Meier’s Civilization® VI was around $20 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Sid Meier’s Civilization® VI?
The development team size for Sid Meier’s Civilization® VI varied throughout development:
- Approximately 100-150 developers - 2016 (Launch)
- Around 200-250 including support and DLC teams - 2020 (New Frontier Pass)
Review Statistics
Positive
308.2K
Negative
51.5K
Game Information
Game Engine
Fireaxis Labs' Proprietary Engine
Genres
Production Cost
Sid Meier's Civilization VI (2016)
$20 million
Team Size
2016 (Launch)
Approximately 100-150 developers
2020 (New Frontier Pass)
Around 200-250 including support and DLC teams