Sid Meier’s Civilization® VI

Sid Meier’s Civilization® VI

AppID: 289070
Firaxis Games, Aspyr (Mac), Aspyr (Linux)
2K, Aspyr (Mac), Aspyr (Linux)
Oct 20, 2016

Current Price

$59.99

Estimated Owners

12.6M

Total Reviews

359.7K

Net Revenue

$272,185,413

Revenue Breakdown

Gross Revenue (Est.)$755,342,789
Regional Pricing (15%)-$113,301,418
Discounts (25%)-$160,510,343
Est. Refunds (5%)-$24,076,551
Steam Fee (30%)-$137,236,343
VAT & Taxes (15%)-$48,032,720
Net Revenue (Est.)$272,185,413

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Sid Meier’s Civilization® VI generated?

Since its release, Sid Meier’s Civilization® VI is estimated to have generated approximately $755,342,789 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $272,185,413.

How many copies has Sid Meier’s Civilization® VI sold?

We estimate Sid Meier’s Civilization® VI has sold approximately 12.6M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $755,342,789 in gross revenue.

What game engine does Sid Meier’s Civilization® VI use?

Sid Meier’s Civilization® VI was developed using the Fireaxis Labs' Proprietary Engine game engine.

How much did it cost to develop Sid Meier’s Civilization® VI?

The estimated development cost for Sid Meier’s Civilization® VI was around $20 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Sid Meier’s Civilization® VI?

The development team size for Sid Meier’s Civilization® VI varied throughout development:

  • Approximately 100-150 developers - 2016 (Launch)
  • Around 200-250 including support and DLC teams - 2020 (New Frontier Pass)

Review Statistics

Overall Rating Very Positive
86% Positive 14% Negative

Positive

308.2K

Negative

51.5K

Game Information

Game Engine

Fireaxis Labs' Proprietary Engine

Genres

Strategy

Production Cost

Sid Meier's Civilization VI (2016)

$20 million

Team Size

2016 (Launch)

Approximately 100-150 developers

2020 (New Frontier Pass)

Around 200-250 including support and DLC teams

Last updated: Aug 26, 2025