Skip to main content
Sid Meier’s Civilization® VI

Sid Meier’s Civilization® VI

AppID: 289070
Oct 20, 2016

Current Price

$59.99

Estimated Owners

12.6M

Total Reviews

359.7K

Est. lifetime net (USD)

$272,185,413

Overview

Revenue Breakdown

Gross Revenue (Est.)$755,342,789
Regional Pricing (15%)-$113,301,418
Discounts (25%)-$160,510,343
Est. Refunds (5%)-$24,076,551
Steam Fee (30%)-$137,236,343
VAT & Taxes (15%)-$48,032,720
Net Revenue (Est.)$272,185,413

This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.

Supporting answers and recent review samples

Frequently Asked Questions

How much revenue has Sid Meier’s Civilization® VI generated?

Since its release, Sid Meier’s Civilization® VI is estimated to have generated approximately $755,342,789 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $272,185,413.

How many copies has Sid Meier’s Civilization® VI sold?

We estimate Sid Meier’s Civilization® VI has sold approximately 12.6M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $755,342,789 in gross revenue.

What game engine does Sid Meier’s Civilization® VI use?

Sid Meier’s Civilization® VI was developed using the Fireaxis Labs' Proprietary Engine game engine.

How much did it cost to develop Sid Meier’s Civilization® VI?

The estimated development cost for Sid Meier’s Civilization® VI was around $20 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Sid Meier’s Civilization® VI?

The development team size for Sid Meier’s Civilization® VI varied throughout development:

  • Approximately 100-150 developers - 2016 (Launch)
  • Around 200-250 including support and DLC teams - 2020 (New Frontier Pass)

Review Statistics

Overall Rating Very Positive
86% Positive 14% Negative

Positive

308.2K

Negative

51.5K

Game Information

Game Engine

Fireaxis Labs' Proprietary Engine

Genres

Production Cost

Sid Meier's Civilization VI (2016)

$20 million

Team Size

2016 (Launch)

Approximately 100-150 developers

2020 (New Frontier Pass)

Around 200-250 including support and DLC teams

Last updated: Aug 26, 2025

Detailed Revenue Analysis

Stored deduction breakdown

Total Reviews 359.7K
Boxleiter Multiplier × 35
Estimated Owners 12.6M
Current price (USD) $59.99
Gross Revenue $755,342,789

Deductions Applied

Regional Pricing (15%) -$113,301,418
Discounts (25%) -$160,510,343
Estimated Refunds (5%) -$24,076,551
Steam Platform Fee (30%) -$137,236,343
VAT & Taxes (15%) -$48,032,720
Net Revenue $272,185,413

Review Analysis

Review Distribution

Positive Reviews 308.2K (86%)
Negative Reviews 51.5K (14%)

Review Metrics

Total Reviews 359.7K
Review Score Very Positive
Positive Ratio 86%

Game Details

Full Name

Sid Meier’s Civilization® VI

Steam App ID

289070

Type

Game

Developers

Firaxis Games, Aspyr (Mac), Aspyr (Linux)

Publishers

2K, Aspyr (Mac), Aspyr (Linux)

Release Date

Oct 20, 2016

Additional Details

Game Engine

Fireaxis Labs' Proprietary Engine

Genres

Official Website

Visit Official Site

Age Ratings

ESRB e10
PEGI 12

Production Cost

Sid Meier's Civilization VI (2016)

$20 million

Team Size

2016 (Launch)

Approximately 100-150 developers

2020 (New Frontier Pass)

Around 200-250 including support and DLC teams