Sid Meier’s Civilization® VI
AppID: 289070Current Price
$59.99
Estimated Owners
12.6M
Total Reviews
359.7K
Est. lifetime net (USD)
$272,185,413
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $755,342,789 |
| Regional Pricing (15%) | -$113,301,418 |
| Discounts (25%) | -$160,510,343 |
| Est. Refunds (5%) | -$24,076,551 |
| Steam Fee (30%) | -$137,236,343 |
| VAT & Taxes (15%) | -$48,032,720 |
| Net Revenue (Est.) | $272,185,413 |
This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.
Supporting answers and recent review samples
Frequently Asked Questions
How much revenue has Sid Meier’s Civilization® VI generated?
Since its release, Sid Meier’s Civilization® VI is estimated to have generated approximately $755,342,789 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $272,185,413.
How many copies has Sid Meier’s Civilization® VI sold?
We estimate Sid Meier’s Civilization® VI has sold approximately 12.6M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $755,342,789 in gross revenue.
What game engine does Sid Meier’s Civilization® VI use?
Sid Meier’s Civilization® VI was developed using the Fireaxis Labs' Proprietary Engine game engine.
How much did it cost to develop Sid Meier’s Civilization® VI?
The estimated development cost for Sid Meier’s Civilization® VI was around $20 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Sid Meier’s Civilization® VI?
The development team size for Sid Meier’s Civilization® VI varied throughout development:
- Approximately 100-150 developers - 2016 (Launch)
- Around 200-250 including support and DLC teams - 2020 (New Frontier Pass)
Review Statistics
Positive
308.2K
Negative
51.5K
Game Information
Game Engine
Fireaxis Labs' Proprietary Engine
Genres
Production Cost
Sid Meier's Civilization VI (2016)
$20 million
Team Size
2016 (Launch)
Approximately 100-150 developers
2020 (New Frontier Pass)
Around 200-250 including support and DLC teams
Detailed Revenue Analysis
Stored deduction breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Sid Meier’s Civilization® VI
Steam App ID
289070
Type
Game
Developers
Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Publishers
2K, Aspyr (Mac), Aspyr (Linux)
Release Date
Oct 20, 2016
Additional Details
Game Engine
Fireaxis Labs' Proprietary Engine
Genres
Official Website
Age Ratings