XCOM® 2
AppID: 268500Current Price
$59.99
Estimated Owners
3.6M
Total Reviews
103.5K
Net Revenue
$78,345,413
Revenue Breakdown
| Gross Revenue (Est.) | $217,416,658 |
| Regional Pricing (15%) | -$32,612,499 |
| Discounts (25%) | -$46,201,040 |
| Est. Refunds (5%) | -$6,930,156 |
| Steam Fee (30%) | -$39,501,889 |
| VAT & Taxes (15%) | -$13,825,661 |
| Net Revenue (Est.) | $78,345,413 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has XCOM® 2 generated?
Since its release, XCOM® 2 is estimated to have generated approximately $217,416,658 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $78,345,413.
How many copies has XCOM® 2 sold?
We estimate XCOM® 2 has sold approximately 3.6M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $217,416,658 in gross revenue.
What game engine does XCOM® 2 use?
XCOM® 2 was developed using the Unreal Engine 3 game engine.
How much did it cost to develop XCOM® 2?
The estimated development cost for XCOM® 2 was around $60 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on XCOM® 2?
The development team size for XCOM® 2 varied throughout development:
- Approximately 60-80 developers - 2012-2016 (Development Period)
- Smaller team for expansions and updates (20-30 developers) - Post-launch Support (2016-2018)
Review Statistics
Positive
87.2K
Negative
16.4K
Game Information
Game Engine
Unreal Engine 3
Genres
Production Cost
XCOM 2 (2016)
$60 million
Team Size
2012-2016 (Development Period)
Approximately 60-80 developers
Post-launch Support (2016-2018)
Smaller team for expansions and updates (20-30 developers)