Skip to main content
XCOM® 2

XCOM® 2

AppID: 268500

Current Price

$59.99

Estimated Owners

3.6M

Total Reviews

103.5K

Est. lifetime net (USD)

$78,345,413

Overview

Revenue Breakdown

Gross Revenue (Est.)$217,416,658
Regional Pricing (15%)-$32,612,499
Discounts (25%)-$46,201,040
Est. Refunds (5%)-$6,930,156
Steam Fee (30%)-$39,501,889
VAT & Taxes (15%)-$13,825,661
Net Revenue (Est.)$78,345,413

This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.

Supporting answers and recent review samples

Frequently Asked Questions

How much revenue has XCOM® 2 generated?

Since its release, XCOM® 2 is estimated to have generated approximately $217,416,658 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $78,345,413.

How many copies has XCOM® 2 sold?

We estimate XCOM® 2 has sold approximately 3.6M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $217,416,658 in gross revenue.

What game engine does XCOM® 2 use?

XCOM® 2 was developed using the Unreal Engine 3 game engine.

How much did it cost to develop XCOM® 2?

The estimated development cost for XCOM® 2 was around $60 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on XCOM® 2?

The development team size for XCOM® 2 varied throughout development:

  • Approximately 60-80 developers - 2012-2016 (Development Period)
  • Smaller team for expansions and updates (20-30 developers) - Post-launch Support (2016-2018)

Review Statistics

Overall Rating Very Positive
84% Positive 16% Negative

Positive

87.2K

Negative

16.4K

Game Information

Game Engine

Unreal Engine 3

Genres

Production Cost

XCOM 2 (2016)

$60 million

Team Size

2012-2016 (Development Period)

Approximately 60-80 developers

Post-launch Support (2016-2018)

Smaller team for expansions and updates (20-30 developers)

Last updated: Aug 26, 2025

Detailed Revenue Analysis

Stored deduction breakdown

Total Reviews 103.5K
Boxleiter Multiplier × 35
Estimated Owners 3.6M
Current price (USD) $59.99
Gross Revenue $217,416,658

Deductions Applied

Regional Pricing (15%) -$32,612,499
Discounts (25%) -$46,201,040
Estimated Refunds (5%) -$6,930,156
Steam Platform Fee (30%) -$39,501,889
VAT & Taxes (15%) -$13,825,661
Net Revenue $78,345,413

Review Analysis

Review Distribution

Positive Reviews 87.2K (84%)
Negative Reviews 16.4K (16%)

Review Metrics

Total Reviews 103.5K
Review Score Very Positive
Positive Ratio 84%

Game Details

Full Name

XCOM® 2

Steam App ID

268500

Type

Game

Developers

Firaxis Games, Feral Interactive (Mac), Feral Interactive (Linux)

Publishers

2K, Feral Interactive (Mac), Feral Interactive (Linux)

Release Date

Feb 4, 2016

Additional Details

Game Engine

Unreal Engine 3

Genres

Official Website

Visit Official Site

Age Ratings

ESRB t
PEGI 16

Production Cost

XCOM 2 (2016)

$60 million

Team Size

2012-2016 (Development Period)

Approximately 60-80 developers

Post-launch Support (2016-2018)

Smaller team for expansions and updates (20-30 developers)