XCOM® 2

XCOM® 2

AppID: 268500
Firaxis Games, Feral Interactive (Mac), Feral Interactive (Linux)
2K, Feral Interactive (Mac), Feral Interactive (Linux)
Feb 4, 2016

Current Price

$59.99

Estimated Owners

3.6M

Total Reviews

103.5K

Net Revenue

$78,345,413

Revenue Breakdown

Gross Revenue (Est.)$217,416,658
Regional Pricing (15%)-$32,612,499
Discounts (25%)-$46,201,040
Est. Refunds (5%)-$6,930,156
Steam Fee (30%)-$39,501,889
VAT & Taxes (15%)-$13,825,661
Net Revenue (Est.)$78,345,413

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has XCOM® 2 generated?

Since its release, XCOM® 2 is estimated to have generated approximately $217,416,658 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $78,345,413.

How many copies has XCOM® 2 sold?

We estimate XCOM® 2 has sold approximately 3.6M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $217,416,658 in gross revenue.

What game engine does XCOM® 2 use?

XCOM® 2 was developed using the Unreal Engine 3 game engine.

How much did it cost to develop XCOM® 2?

The estimated development cost for XCOM® 2 was around $60 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on XCOM® 2?

The development team size for XCOM® 2 varied throughout development:

  • Approximately 60-80 developers - 2012-2016 (Development Period)
  • Smaller team for expansions and updates (20-30 developers) - Post-launch Support (2016-2018)

Review Statistics

Overall Rating Very Positive
84% Positive 16% Negative

Positive

87.2K

Negative

16.4K

Game Information

Game Engine

Unreal Engine 3

Genres

Strategy

Production Cost

XCOM 2 (2016)

$60 million

Team Size

2012-2016 (Development Period)

Approximately 60-80 developers

Post-launch Support (2016-2018)

Smaller team for expansions and updates (20-30 developers)

Last updated: Aug 26, 2025