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Borderlands: The Pre-Sequel

Borderlands: The Pre-Sequel

AppID: 261640
Publisher: 2K, Aspyr (Linux)
Oct 13, 2014

Current Price

$39.99

Estimated Owners

1.5M

Total Reviews

42.3K

Est. lifetime net (USD)

$21,348,025

Overview

Revenue Breakdown

Gross Revenue (Est.)$59,242,986
Regional Pricing (15%)-$8,886,448
Discounts (25%)-$12,589,134
Est. Refunds (5%)-$1,888,370
Steam Fee (30%)-$10,763,710
VAT & Taxes (15%)-$3,767,298
Net Revenue (Est.)$21,348,025

This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.

Supporting answers and recent review samples

Frequently Asked Questions

How much revenue has Borderlands: The Pre-Sequel generated?

Since its release, Borderlands: The Pre-Sequel is estimated to have generated approximately $59,242,986 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $21,348,025.

How many copies has Borderlands: The Pre-Sequel sold?

We estimate Borderlands: The Pre-Sequel has sold approximately 1.5M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $59,242,986 in gross revenue.

What game engine does Borderlands: The Pre-Sequel use?

Borderlands: The Pre-Sequel was developed using the Unreal Engine 3 game engine.

How much did it cost to develop Borderlands: The Pre-Sequel?

The estimated development cost for Borderlands: The Pre-Sequel was around $35 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Borderlands: The Pre-Sequel?

Borderlands: The Pre-Sequel was developed by a team of Approximately 50-70 developers 2014 (Development Period).

Review Statistics

Overall Rating Mostly Positive
79% Positive 21% Negative

Positive

33.3K

Negative

9.0K

Game Information

Game Engine

Unreal Engine 3

Genres

Production Cost

Borderlands: The Pre-Sequel (2014)

$35 million

Team Size

2014 (Development Period)

Approximately 50-70 developers

Last updated: Aug 27, 2025

Detailed Revenue Analysis

Stored deduction breakdown

Total Reviews 42.3K
Boxleiter Multiplier × 35
Estimated Owners 1.5M
Current price (USD) $39.99
Gross Revenue $59,242,986

Deductions Applied

Regional Pricing (15%) -$8,886,448
Discounts (25%) -$12,589,134
Estimated Refunds (5%) -$1,888,370
Steam Platform Fee (30%) -$10,763,710
VAT & Taxes (15%) -$3,767,298
Net Revenue $21,348,025

Review Analysis

Review Distribution

Positive Reviews 33.3K (79%)
Negative Reviews 9.0K (21%)

Review Metrics

Total Reviews 42.3K
Review Score Mostly Positive
Positive Ratio 79%

Game Details

Full Name

Borderlands: The Pre-Sequel

Steam App ID

261640

Type

Game

Developers

2K Australia, Gearbox Software, Aspyr (Linux)

Publishers

2K, Aspyr (Linux)

Release Date

Oct 13, 2014

Additional Details

Game Engine

Unreal Engine 3

Genres

Official Website

Visit Official Site

Age Ratings

ESRB m
PEGI 18

Production Cost

Borderlands: The Pre-Sequel (2014)

$35 million

Team Size

2014 (Development Period)

Approximately 50-70 developers