Borderlands: The Pre-Sequel

Borderlands: The Pre-Sequel

AppID: 261640
2K Australia, Gearbox Software, Aspyr (Linux)
2K, Aspyr (Linux)
Oct 13, 2014

Current Price

$39.99

Estimated Owners

1.5M

Total Reviews

42.3K

Net Revenue

$21,348,025

Revenue Breakdown

Gross Revenue (Est.)$59,242,986
Regional Pricing (15%)-$8,886,448
Discounts (25%)-$12,589,134
Est. Refunds (5%)-$1,888,370
Steam Fee (30%)-$10,763,710
VAT & Taxes (15%)-$3,767,298
Net Revenue (Est.)$21,348,025

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Borderlands: The Pre-Sequel generated?

Since its release, Borderlands: The Pre-Sequel is estimated to have generated approximately $59,242,986 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $21,348,025.

How many copies has Borderlands: The Pre-Sequel sold?

We estimate Borderlands: The Pre-Sequel has sold approximately 1.5M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $59,242,986 in gross revenue.

What game engine does Borderlands: The Pre-Sequel use?

Borderlands: The Pre-Sequel was developed using the Unreal Engine 3 game engine.

How much did it cost to develop Borderlands: The Pre-Sequel?

The estimated development cost for Borderlands: The Pre-Sequel was around $35 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Borderlands: The Pre-Sequel?

Borderlands: The Pre-Sequel was developed by a team of Approximately 50-70 developers 2014 (Development Period).

Review Statistics

Overall Rating Mostly Positive
79% Positive 21% Negative

Positive

33.3K

Negative

9.0K

Game Information

Game Engine

Unreal Engine 3

Genres

ActionRPG

Production Cost

Borderlands: The Pre-Sequel (2014)

$35 million

Team Size

2014 (Development Period)

Approximately 50-70 developers

Last updated: Aug 27, 2025