Borderlands: The Pre-Sequel
AppID: 261640Current Price
$39.99
Estimated Owners
1.5M
Total Reviews
42.3K
Net Revenue
$21,348,025
Revenue Breakdown
| Gross Revenue (Est.) | $59,242,986 |
| Regional Pricing (15%) | -$8,886,448 |
| Discounts (25%) | -$12,589,134 |
| Est. Refunds (5%) | -$1,888,370 |
| Steam Fee (30%) | -$10,763,710 |
| VAT & Taxes (15%) | -$3,767,298 |
| Net Revenue (Est.) | $21,348,025 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Borderlands: The Pre-Sequel generated?
Since its release, Borderlands: The Pre-Sequel is estimated to have generated approximately $59,242,986 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $21,348,025.
How many copies has Borderlands: The Pre-Sequel sold?
We estimate Borderlands: The Pre-Sequel has sold approximately 1.5M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $59,242,986 in gross revenue.
What game engine does Borderlands: The Pre-Sequel use?
Borderlands: The Pre-Sequel was developed using the Unreal Engine 3 game engine.
How much did it cost to develop Borderlands: The Pre-Sequel?
The estimated development cost for Borderlands: The Pre-Sequel was around $35 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Borderlands: The Pre-Sequel?
Borderlands: The Pre-Sequel was developed by a team of Approximately 50-70 developers 2014 (Development Period).
Review Statistics
Positive
33.3K
Negative
9.0K
Game Information
Game Engine
Unreal Engine 3
Genres
Production Cost
Borderlands: The Pre-Sequel (2014)
$35 million
Team Size
2014 (Development Period)
Approximately 50-70 developers