Call of Duty®: Black Ops III
AppID: 311210Current Price
$59.99
Estimated Owners
7.6M
Total Reviews
218.4K
Net Revenue
$165,221,518
Revenue Breakdown
| Gross Revenue (Est.) | $458,506,869 |
| Regional Pricing (15%) | -$68,776,030 |
| Discounts (25%) | -$97,432,710 |
| Est. Refunds (5%) | -$14,614,906 |
| Steam Fee (30%) | -$83,304,967 |
| VAT & Taxes (15%) | -$29,156,738 |
| Net Revenue (Est.) | $165,221,518 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Call of Duty®: Black Ops III generated?
Since its release, Call of Duty®: Black Ops III is estimated to have generated approximately $458,506,869 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $165,221,518.
How many copies has Call of Duty®: Black Ops III sold?
We estimate Call of Duty®: Black Ops III has sold approximately 7.6M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $458,506,869 in gross revenue.
What game engine does Call of Duty®: Black Ops III use?
Call of Duty®: Black Ops III was developed using the IW Engine (modified version) game engine.
How much did it cost to develop Call of Duty®: Black Ops III?
The estimated development cost for Call of Duty®: Black Ops III was around $265 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Call of Duty®: Black Ops III?
The development team size for Call of Duty®: Black Ops III varied throughout development:
- Over 300 developers across multiple studios - Development period (2012-2015)
- Approximately 400-500 people including support staff - Launch (November 2015)
Review Statistics
Positive
184.5K
Negative
33.9K
Game Information
Game Engine
IW Engine (modified version)
Genres
Production Cost
Call of Duty®: Black Ops III (2015)
$265 million
Team Size
Development period (2012-2015)
Over 300 developers across multiple studios
Launch (November 2015)
Approximately 400-500 people including support staff