Sid Meier's Civilization® V
AppID: 8930Current Price
$29.99
Estimated Owners
7.2M
Total Reviews
206.9K
Net Revenue
$78,257,841
Revenue Breakdown
| Gross Revenue (Est.) | $217,173,635 |
| Regional Pricing (15%) | -$32,576,045 |
| Discounts (25%) | -$46,149,397 |
| Est. Refunds (5%) | -$6,922,410 |
| Steam Fee (30%) | -$39,457,735 |
| VAT & Taxes (15%) | -$13,810,207 |
| Net Revenue (Est.) | $78,257,841 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Sid Meier's Civilization® V generated?
Since its release, Sid Meier's Civilization® V is estimated to have generated approximately $217,173,635 in gross revenue on Steam as of Nov 19, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $78,257,841.
How many copies has Sid Meier's Civilization® V sold?
We estimate Sid Meier's Civilization® V has sold approximately 7.2M copies worldwide on Steam as of Nov 19, 2025. This translates to an estimated revenue of $217,173,635 in gross revenue.
What game engine does Sid Meier's Civilization® V use?
Sid Meier's Civilization® V was developed using the Custom Engine game engine.
How many developers worked on Sid Meier's Civilization® V?
The development team size for Sid Meier's Civilization® V varied throughout development:
- Approximately 70 Firaxis team members (core credits) - 2008-2010 (development and launch)
- Around 40-50 team members - 2012-2013 (Gods & Kings and Brave New World expansions)
- 0 active developers (end of support) - 2016-present
Review Statistics
Positive
197.7K
Negative
9.2K
Game Information
Game Engine
Custom Engine
Genres
Team Size
2008-2010 (development and launch)
Approximately 70 Firaxis team members (core credits)
2012-2013 (Gods & Kings and Brave New World expansions)
Around 40-50 team members
2016-present
0 active developers (end of support)