Borderlands 2
AppID: 49520Current Price
$19.99
Estimated Owners
10.7M
Total Reviews
305.6K
Net Revenue
$77,058,962
Revenue Breakdown
| Gross Revenue (Est.) | $213,846,623 |
| Regional Pricing (15%) | -$32,076,993 |
| Discounts (25%) | -$45,442,407 |
| Est. Refunds (5%) | -$6,816,361 |
| Steam Fee (30%) | -$38,853,258 |
| VAT & Taxes (15%) | -$13,598,640 |
| Net Revenue (Est.) | $77,058,962 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Borderlands 2 generated?
Since its release, Borderlands 2 is estimated to have generated approximately $213,846,623 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $77,058,962.
How many copies has Borderlands 2 sold?
We estimate Borderlands 2 has sold approximately 10.7M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $213,846,623 in gross revenue.
What game engine does Borderlands 2 use?
Borderlands 2 was developed using the Unreal Engine 3 game engine.
How much did it cost to develop Borderlands 2?
The estimated development cost for Borderlands 2 was around $30-35 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Borderlands 2?
The development team size for Borderlands 2 varied throughout development:
- Approximately 150-200 developers - Development (2009-2012)
- 50-75 developers - Post-launch support (2012-2014)
Review Statistics
Positive
272.7K
Negative
32.9K
Game Information
Game Engine
Unreal Engine 3
Genres
Production Cost
Borderlands 2 (2012)
$30-35 million
Team Size
Development (2009-2012)
Approximately 150-200 developers
Post-launch support (2012-2014)
50-75 developers