Nancy Drew®: The Phantom of Venice
AppID: 31920Current Price
$9.99
Estimated Owners
6.8K
Total Reviews
193
Net Revenue
$24,317
Revenue Breakdown
| Gross Revenue (Est.) | $67,482 |
| Regional Pricing (15%) | -$10,122 |
| Discounts (25%) | -$14,340 |
| Est. Refunds (5%) | -$2,151 |
| Steam Fee (30%) | -$12,261 |
| VAT & Taxes (15%) | -$4,291 |
| Net Revenue (Est.) | $24,317 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Nancy Drew®: The Phantom of Venice generated?
Since its release, Nancy Drew®: The Phantom of Venice is estimated to have generated approximately $67,482 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $24,317.
How many copies has Nancy Drew®: The Phantom of Venice sold?
We estimate Nancy Drew®: The Phantom of Venice has sold approximately 6.8K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $67,482 in gross revenue.
What game engine does Nancy Drew®: The Phantom of Venice use?
Nancy Drew®: The Phantom of Venice was developed using the Proprietary Engine game engine.
How much did it cost to develop Nancy Drew®: The Phantom of Venice?
The estimated development cost for Nancy Drew®: The Phantom of Venice was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Nancy Drew®: The Phantom of Venice?
Nancy Drew®: The Phantom of Venice was developed by a team of Unknown specific team size for this title, likely small to medium-sized internal team supplemented by contractors, typical for Her Interactive point-and-click adventures. Development Period (2019-2020).
Review Statistics
Positive
176
Negative
17
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
Nancy Drew: The Phantom of Venice (2019)
Unknown
Team Size
Development Period (2019-2020)
Unknown specific team size for this title, likely small to medium-sized internal team supplemented by contractors, typical for Her Interactive point-and-click adventures.