Bloodstained: Ritual of the Night
AppID: 692850Current Price
$39.99
Estimated Owners
1.4M
Total Reviews
40.2K
Net Revenue
$20,292,400
Revenue Breakdown
| Gross Revenue (Est.) | $56,313,518 |
| Regional Pricing (15%) | -$8,447,028 |
| Discounts (25%) | -$11,966,623 |
| Est. Refunds (5%) | -$1,794,993 |
| Steam Fee (30%) | -$10,231,462 |
| VAT & Taxes (15%) | -$3,581,012 |
| Net Revenue (Est.) | $20,292,400 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Bloodstained: Ritual of the Night generated?
Since its release, Bloodstained: Ritual of the Night is estimated to have generated approximately $56,313,518 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $20,292,400.
How many copies has Bloodstained: Ritual of the Night sold?
We estimate Bloodstained: Ritual of the Night has sold approximately 1.4M copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $56,313,518 in gross revenue.
What game engine does Bloodstained: Ritual of the Night use?
Bloodstained: Ritual of the Night was developed using the Unreal Engine 4 game engine.
How much did it cost to develop Bloodstained: Ritual of the Night?
The estimated development cost for Bloodstained: Ritual of the Night was around $5.5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Bloodstained: Ritual of the Night?
The development team size for Bloodstained: Ritual of the Night varied throughout development:
- Core team of around 30-40 developers - Development (2015-2019)
- Smaller team for updates and DLC, estimated 10-20 developers - Post-launch support (2020-2022)
Review Statistics
Positive
37.6K
Negative
2.6K
Game Information
Game Engine
Unreal Engine 4
Genres
Production Cost
Bloodstained: Ritual of the Night (2019)
$5.5 million
Team Size
Development (2015-2019)
Core team of around 30-40 developers
Post-launch support (2020-2022)
Smaller team for updates and DLC, estimated 10-20 developers