Nancy Drew®: Warnings at Waverly Academy
AppID: 43600Current Price
$14.99
Estimated Owners
11.3K
Total Reviews
322
Net Revenue
$60,876
Revenue Breakdown
| Gross Revenue (Est.) | $168,937 |
| Regional Pricing (15%) | -$25,341 |
| Discounts (25%) | -$35,899 |
| Est. Refunds (5%) | -$5,385 |
| Steam Fee (30%) | -$30,694 |
| VAT & Taxes (15%) | -$10,743 |
| Net Revenue (Est.) | $60,876 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Nancy Drew®: Warnings at Waverly Academy generated?
Since its release, Nancy Drew®: Warnings at Waverly Academy is estimated to have generated approximately $168,937 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $60,876.
How many copies has Nancy Drew®: Warnings at Waverly Academy sold?
We estimate Nancy Drew®: Warnings at Waverly Academy has sold approximately 11.3K copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $168,937 in gross revenue.
What game engine does Nancy Drew®: Warnings at Waverly Academy use?
Nancy Drew®: Warnings at Waverly Academy was developed using the Custom Engine game engine.
How much did it cost to develop Nancy Drew®: Warnings at Waverly Academy?
The estimated development cost for Nancy Drew®: Warnings at Waverly Academy was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Nancy Drew®: Warnings at Waverly Academy?
Nancy Drew®: Warnings at Waverly Academy was developed by a team of Unknown, likely a small to medium-sized team typical for Her Interactive at the time Development Period (2008).
Review Statistics
Positive
289
Negative
33
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Nancy Drew: Warnings at Waverly Academy (2009)
Unknown
Team Size
Development Period (2008)
Unknown, likely a small to medium-sized team typical for Her Interactive at the time