Nancy Drew®: The Captive Curse

Nancy Drew®: The Captive Curse

AppID: 42220
HeR Interactive
HeR Interactive
Jul 25, 2011

Current Price

$19.99

Estimated Owners

7.7K

Total Reviews

220

Net Revenue

$55,466

Revenue Breakdown

Gross Revenue (Est.)$153,923
Regional Pricing (15%)-$23,088
Discounts (25%)-$32,709
Est. Refunds (5%)-$4,906
Steam Fee (30%)-$27,966
VAT & Taxes (15%)-$9,788
Net Revenue (Est.)$55,466

Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Nancy Drew®: The Captive Curse generated?

Since its release, Nancy Drew®: The Captive Curse is estimated to have generated approximately $153,923 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $55,466.

How many copies has Nancy Drew®: The Captive Curse sold?

We estimate Nancy Drew®: The Captive Curse has sold approximately 7.7K copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $153,923 in gross revenue.

What game engine does Nancy Drew®: The Captive Curse use?

Nancy Drew®: The Captive Curse was developed using the Proprietary Engine game engine.

How much did it cost to develop Nancy Drew®: The Captive Curse?

The estimated development cost for Nancy Drew®: The Captive Curse was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Nancy Drew®: The Captive Curse?

Nancy Drew®: The Captive Curse was developed by a team of Small to medium team, typical for Her Interactive point-and-click adventures at the time (likely under 30 core staff) Development Period (circa 2011).

Review Statistics

Overall Rating Very Positive
90% Positive 10% Negative

Positive

197

Negative

23

Game Information

Game Engine

Proprietary Engine

Genres

AdventureCasual

Production Cost

Nancy Drew: The Captive Curse (2011)

Unknown

Team Size

Development Period (circa 2011)

Small to medium team, typical for Her Interactive point-and-click adventures at the time (likely under 30 core staff)

Last updated: Nov 21, 2025