Nancy Drew®: The Captive Curse
AppID: 42220Current Price
$19.99
Estimated Owners
7.7K
Total Reviews
220
Net Revenue
$55,466
Revenue Breakdown
| Gross Revenue (Est.) | $153,923 |
| Regional Pricing (15%) | -$23,088 |
| Discounts (25%) | -$32,709 |
| Est. Refunds (5%) | -$4,906 |
| Steam Fee (30%) | -$27,966 |
| VAT & Taxes (15%) | -$9,788 |
| Net Revenue (Est.) | $55,466 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Nancy Drew®: The Captive Curse generated?
Since its release, Nancy Drew®: The Captive Curse is estimated to have generated approximately $153,923 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $55,466.
How many copies has Nancy Drew®: The Captive Curse sold?
We estimate Nancy Drew®: The Captive Curse has sold approximately 7.7K copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $153,923 in gross revenue.
What game engine does Nancy Drew®: The Captive Curse use?
Nancy Drew®: The Captive Curse was developed using the Proprietary Engine game engine.
How much did it cost to develop Nancy Drew®: The Captive Curse?
The estimated development cost for Nancy Drew®: The Captive Curse was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Nancy Drew®: The Captive Curse?
Nancy Drew®: The Captive Curse was developed by a team of Small to medium team, typical for Her Interactive point-and-click adventures at the time (likely under 30 core staff) Development Period (circa 2011).
Review Statistics
Positive
197
Negative
23
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
Nancy Drew: The Captive Curse (2011)
Unknown
Team Size
Development Period (circa 2011)
Small to medium team, typical for Her Interactive point-and-click adventures at the time (likely under 30 core staff)