Nancy Drew®: Ghost Dogs of Moon Lake
AppID: 31850Current Price
$9.99
Estimated Owners
9.7K
Total Reviews
278
Net Revenue
$35,027
Revenue Breakdown
| Gross Revenue (Est.) | $97,203 |
| Regional Pricing (15%) | -$14,580 |
| Discounts (25%) | -$20,656 |
| Est. Refunds (5%) | -$3,098 |
| Steam Fee (30%) | -$17,661 |
| VAT & Taxes (15%) | -$6,181 |
| Net Revenue (Est.) | $35,027 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Nancy Drew®: Ghost Dogs of Moon Lake generated?
Since its release, Nancy Drew®: Ghost Dogs of Moon Lake is estimated to have generated approximately $97,203 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $35,027.
How many copies has Nancy Drew®: Ghost Dogs of Moon Lake sold?
We estimate Nancy Drew®: Ghost Dogs of Moon Lake has sold approximately 9.7K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $97,203 in gross revenue.
What game engine does Nancy Drew®: Ghost Dogs of Moon Lake use?
Nancy Drew®: Ghost Dogs of Moon Lake was developed using the Proprietary Engine game engine.
How much did it cost to develop Nancy Drew®: Ghost Dogs of Moon Lake?
The estimated development cost for Nancy Drew®: Ghost Dogs of Moon Lake was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Nancy Drew®: Ghost Dogs of Moon Lake?
Nancy Drew®: Ghost Dogs of Moon Lake was developed by a team of Unknown specific team size, likely small to medium for a point-and-click adventure game of that era. Development Period (2002-2003).
Review Statistics
Positive
256
Negative
22
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
Nancy Drew: Ghost Dogs of Moon Lake (2002)
Unknown
Team Size
Development Period (2002-2003)
Unknown specific team size, likely small to medium for a point-and-click adventure game of that era.