Call of Duty: World at War
AppID: 10090Current Price
$19.99
Estimated Owners
1.8M
Total Reviews
51.1K
Net Revenue
$12,872,574
Revenue Breakdown
| Gross Revenue (Est.) | $35,722,730 |
| Regional Pricing (15%) | -$5,358,409 |
| Discounts (25%) | -$7,591,080 |
| Est. Refunds (5%) | -$1,138,662 |
| Steam Fee (30%) | -$6,490,373 |
| VAT & Taxes (15%) | -$2,271,631 |
| Net Revenue (Est.) | $12,872,574 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Call of Duty: World at War generated?
Since its release, Call of Duty: World at War is estimated to have generated approximately $35,722,730 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $12,872,574.
How many copies has Call of Duty: World at War sold?
We estimate Call of Duty: World at War has sold approximately 1.8M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $35,722,730 in gross revenue.
What game engine does Call of Duty: World at War use?
Call of Duty: World at War was developed using the IW Engine 3.0 game engine.
How much did it cost to develop Call of Duty: World at War?
The estimated development cost for Call of Duty: World at War was around $15-20 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Call of Duty: World at War?
Call of Duty: World at War was developed by a team of Approximately 100-150 developers 2007-2008.
Review Statistics
Positive
47.2K
Negative
3.9K
Game Information
Game Engine
IW Engine 3.0
Genres
Production Cost
Call of Duty: World at War (2008)
$15-20 million
Team Size
2007-2008
Approximately 100-150 developers