Call of Duty: World at War

Call of Duty: World at War

AppID: 10090
Treyarch
Activision
Nov 18, 2008

Current Price

$19.99

Estimated Owners

1.8M

Total Reviews

51.1K

Net Revenue

$12,872,574

Revenue Breakdown

Gross Revenue (Est.)$35,722,730
Regional Pricing (15%)-$5,358,409
Discounts (25%)-$7,591,080
Est. Refunds (5%)-$1,138,662
Steam Fee (30%)-$6,490,373
VAT & Taxes (15%)-$2,271,631
Net Revenue (Est.)$12,872,574

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Call of Duty: World at War generated?

Since its release, Call of Duty: World at War is estimated to have generated approximately $35,722,730 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $12,872,574.

How many copies has Call of Duty: World at War sold?

We estimate Call of Duty: World at War has sold approximately 1.8M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $35,722,730 in gross revenue.

What game engine does Call of Duty: World at War use?

Call of Duty: World at War was developed using the IW Engine 3.0 game engine.

How much did it cost to develop Call of Duty: World at War?

The estimated development cost for Call of Duty: World at War was around $15-20 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Call of Duty: World at War?

Call of Duty: World at War was developed by a team of Approximately 100-150 developers 2007-2008.

Review Statistics

Overall Rating Very Positive
92% Positive 8% Negative

Positive

47.2K

Negative

3.9K

Game Information

Game Engine

IW Engine 3.0

Genres

Action

Production Cost

Call of Duty: World at War (2008)

$15-20 million

Team Size

2007-2008

Approximately 100-150 developers

Last updated: Aug 27, 2025