Borderlands 3

Borderlands 3

AppID: 397540
Gearbox Software
2K
Mar 13, 2020

Current Price

$59.99

Estimated Owners

5.5M

Total Reviews

158.1K

Net Revenue

$119,590,075

Revenue Breakdown

Gross Revenue (Est.)$331,874,878
Regional Pricing (15%)-$49,781,232
Discounts (25%)-$70,523,412
Est. Refunds (5%)-$10,578,512
Steam Fee (30%)-$60,297,517
VAT & Taxes (15%)-$21,104,131
Net Revenue (Est.)$119,590,075

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Borderlands 3 generated?

Since its release, Borderlands 3 is estimated to have generated approximately $331,874,878 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $119,590,075.

How many copies has Borderlands 3 sold?

We estimate Borderlands 3 has sold approximately 5.5M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $331,874,878 in gross revenue.

What game engine does Borderlands 3 use?

Borderlands 3 was developed using the Unreal Engine 4 game engine.

How much did it cost to develop Borderlands 3?

The estimated development cost for Borderlands 3 was around $90 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Borderlands 3?

The development team size for Borderlands 3 varied throughout development:

  • Approximately 350–400 developers across Gearbox and supporting studios - 2015–2019 (Development period)
  • Smaller team for DLC and updates, estimated 50–100 developers - Post-launch (2019–2021)

Review Statistics

Overall Rating Very Positive
81% Positive 19% Negative

Positive

127.6K

Negative

30.4K

Game Information

Game Engine

Unreal Engine 4

Genres

ActionRPG

Production Cost

Borderlands 3 (2019)

$90 million

Team Size

2015–2019 (Development period)

Approximately 350–400 developers across Gearbox and supporting studios

Post-launch (2019–2021)

Smaller team for DLC and updates, estimated 50–100 developers

Last updated: Aug 26, 2025