Time Gentlemen, Please! and Ben There, Dan That! Special Edition  Double Pack

Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack

AppID: 37400
Developer: Size Five Games
Publisher: Size Five Games
Aug 25, 2009

Current Price

$4.99

Estimated Owners

24.1K

Total Reviews

690

Net Revenue

$43,425

Overview

Revenue Breakdown

Gross Revenue (Est.)$120,509
Regional Pricing (15%)-$18,076
Discounts (25%)-$25,608
Est. Refunds (5%)-$3,841
Steam Fee (30%)-$21,895
VAT & Taxes (15%)-$7,663
Net Revenue (Est.)$43,425

Revenue estimates use the Boxleiter Method with a confidence score of 65/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack generated?

Since its release, Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack is estimated to have generated approximately $120,509 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $43,425.

How many copies has Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack sold?

We estimate Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack has sold approximately 24.1K copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $120,509 in gross revenue.

What game engine does Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack use?

Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack was developed using the Unity 2019.4.18f1 game engine.

How much did it cost to develop Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack?

The estimated development cost for Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack?

The development team size for Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack varied throughout development:

  • Small team (likely indie scale) - Development of Time Gentlemen, Please!
  • Small team (likely indie scale) - Development of Ben There, Dan That! Special Edition

Review Statistics

Overall Rating Very Positive
81% Positive 19% Negative

Positive

556

Negative

134

Game Information

Game Engine

Unity 2019.4.18f1

Production Cost

Time Gentlemen, Please! (2015)

Unknown

Ben There, Dan That! Special Edition (2018)

Unknown

Double Pack Release (Combined)

Unknown

Team Size

Development of Time Gentlemen, Please!

Small team (likely indie scale)

Development of Ben There, Dan That! Special Edition

Small team (likely indie scale)

Last updated: Nov 21, 2025

Detailed Revenue Analysis

Calculation Breakdown

Total Reviews 690
Boxleiter Multiplier × 35
Estimated Owners 24.1K
Average Price $4.99
Gross Revenue $120,509

Deductions Applied

Regional Pricing (15%) -$18,076
Discounts (25%) -$25,608
Estimated Refunds (5%) -$3,841
Steam Platform Fee (30%) -$21,895
VAT & Taxes (15%) -$7,663
Net Revenue $43,425

Review Analysis

Review Distribution

Positive Reviews 556 (81%)
Negative Reviews 134 (19%)

Review Metrics

Total Reviews 690
Review Score Very Positive
Positive Ratio 81%

Game Details

Full Name

Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack

Steam App ID

37400

Type

Game

Developers

Size Five Games

Publishers

Size Five Games

Release Date

Aug 25, 2009

Additional Details

Game Engine

Unity 2019.4.18f1

Official Website

Visit Official Site

Age Ratings

Production Cost

Time Gentlemen, Please! (2015)

Unknown

Ben There, Dan That! Special Edition (2018)

Unknown

Double Pack Release (Combined)

Unknown

Team Size

Development of Time Gentlemen, Please!

Small team (likely indie scale)

Development of Ben There, Dan That! Special Edition

Small team (likely indie scale)