STAR WARS™ Jedi Knight: Dark Forces II
AppID: 32380Current Price
$5.99
Estimated Owners
75.4K
Total Reviews
2.2K
Net Revenue
$162,652
Revenue Breakdown
| Gross Revenue (Est.) | $451,376 |
| Regional Pricing (15%) | -$67,706 |
| Discounts (25%) | -$95,917 |
| Est. Refunds (5%) | -$14,388 |
| Steam Fee (30%) | -$82,009 |
| VAT & Taxes (15%) | -$28,703 |
| Net Revenue (Est.) | $162,652 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has STAR WARS™ Jedi Knight: Dark Forces II generated?
Since its release, STAR WARS™ Jedi Knight: Dark Forces II is estimated to have generated approximately $451,376 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $162,652.
How many copies has STAR WARS™ Jedi Knight: Dark Forces II sold?
We estimate STAR WARS™ Jedi Knight: Dark Forces II has sold approximately 75.4K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $451,376 in gross revenue.
What game engine does STAR WARS™ Jedi Knight: Dark Forces II use?
STAR WARS™ Jedi Knight: Dark Forces II was developed using the Custom Engine (Based on Jedi Engine) game engine.
How much did it cost to develop STAR WARS™ Jedi Knight: Dark Forces II?
The estimated development cost for STAR WARS™ Jedi Knight: Dark Forces II was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on STAR WARS™ Jedi Knight: Dark Forces II?
STAR WARS™ Jedi Knight: Dark Forces II was developed by a team of Unknown, likely a small to medium-sized team typical for LucasArts at the time for an FPS title. 1996 - 1997 (Development).
Review Statistics
Positive
1.7K
Negative
420
Game Information
Game Engine
Custom Engine (Based on Jedi Engine)
Genres
Production Cost
STAR WARS™ Jedi Knight: Dark Forces II (1997)
Unknown
Team Size
1996 - 1997 (Development)
Unknown, likely a small to medium-sized team typical for LucasArts at the time for an FPS title.