Monkey Island™ 2 Special Edition: LeChuck’s Revenge™

Monkey Island™ 2 Special Edition: LeChuck’s Revenge™

AppID: 32460
Developer: LucasArts
Publisher: LucasArts, Lucasfilm, Disney
Jul 7, 2010

Current Price

$9.99

Estimated Owners

100.5K

Total Reviews

2.9K

Net Revenue

$361,606

Overview

Revenue Breakdown

Gross Revenue (Est.)$1,003,496
Regional Pricing (15%)-$150,524
Discounts (25%)-$213,243
Est. Refunds (5%)-$31,986
Steam Fee (30%)-$182,323
VAT & Taxes (15%)-$63,813
Net Revenue (Est.)$361,606

Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ generated?

Since its release, Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ is estimated to have generated approximately $1,003,496 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $361,606.

How many copies has Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ sold?

We estimate Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ has sold approximately 100.5K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $1,003,496 in gross revenue.

What game engine does Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ use?

Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ was developed using the SCUMM Engine (Modified/Updated for Special Edition) game engine.

How much did it cost to develop Monkey Island™ 2 Special Edition: LeChuck’s Revenge™?

The estimated development cost for Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Monkey Island™ 2 Special Edition: LeChuck’s Revenge™?

The development team size for Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ varied throughout development:

  • Unknown, likely small team typical of LucasArts adventure games at the time (estimated 10-20 core staff) - Original Release (1991)
  • Small team focused on remastering/porting, likely involving original developers and a small technical team. - Special Edition Remaster (2010)

Review Statistics

Overall Rating Overwhelmingly Positive
95% Positive 5% Negative

Positive

2.7K

Negative

137

Game Information

Game Engine

SCUMM Engine (Modified/Updated for Special Edition)

Genres

Production Cost

Original Release (1991)

Unknown

Special Edition Remaster (2010)

Unknown

Team Size

Original Release (1991)

Unknown, likely small team typical of LucasArts adventure games at the time (estimated 10-20 core staff)

Special Edition Remaster (2010)

Small team focused on remastering/porting, likely involving original developers and a small technical team.

Last updated: Nov 20, 2025

Detailed Revenue Analysis

Calculation Breakdown

Total Reviews 2.9K
Boxleiter Multiplier × 35
Estimated Owners 100.5K
Average Price $9.99
Gross Revenue $1,003,496

Deductions Applied

Regional Pricing (15%) -$150,524
Discounts (25%) -$213,243
Estimated Refunds (5%) -$31,986
Steam Platform Fee (30%) -$182,323
VAT & Taxes (15%) -$63,813
Net Revenue $361,606

Review Analysis

Review Distribution

Positive Reviews 2.7K (95%)
Negative Reviews 137 (5%)

Review Metrics

Total Reviews 2.9K
Review Score Overwhelmingly Positive
Positive Ratio 95%

Game Details

Full Name

Monkey Island™ 2 Special Edition: LeChuck’s Revenge™

Steam App ID

32460

Type

Game

Developers

LucasArts

Publishers

LucasArts, Lucasfilm, Disney

Release Date

Jul 7, 2010

Additional Details

Game Engine

SCUMM Engine (Modified/Updated for Special Edition)

Genres

Official Website

Visit Official Site

Age Ratings

ESRB e10
PEGI 12

Production Cost

Original Release (1991)

Unknown

Special Edition Remaster (2010)

Unknown

Team Size

Original Release (1991)

Unknown, likely small team typical of LucasArts adventure games at the time (estimated 10-20 core staff)

Special Edition Remaster (2010)

Small team focused on remastering/porting, likely involving original developers and a small technical team.