Monkey Island™ 2 Special Edition: LeChuck’s Revenge™
AppID: 32460Current Price
$9.99
Estimated Owners
100.5K
Total Reviews
2.9K
Net Revenue
$361,606
Revenue Breakdown
| Gross Revenue (Est.) | $1,003,496 |
| Regional Pricing (15%) | -$150,524 |
| Discounts (25%) | -$213,243 |
| Est. Refunds (5%) | -$31,986 |
| Steam Fee (30%) | -$182,323 |
| VAT & Taxes (15%) | -$63,813 |
| Net Revenue (Est.) | $361,606 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ generated?
Since its release, Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ is estimated to have generated approximately $1,003,496 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $361,606.
How many copies has Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ sold?
We estimate Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ has sold approximately 100.5K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $1,003,496 in gross revenue.
What game engine does Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ use?
Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ was developed using the SCUMM Engine (Modified/Updated for Special Edition) game engine.
How much did it cost to develop Monkey Island™ 2 Special Edition: LeChuck’s Revenge™?
The estimated development cost for Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Monkey Island™ 2 Special Edition: LeChuck’s Revenge™?
The development team size for Monkey Island™ 2 Special Edition: LeChuck’s Revenge™ varied throughout development:
- Unknown, likely small team typical of LucasArts adventure games at the time (estimated 10-20 core staff) - Original Release (1991)
- Small team focused on remastering/porting, likely involving original developers and a small technical team. - Special Edition Remaster (2010)
Review Statistics
Positive
2.7K
Negative
137
Game Information
Game Engine
SCUMM Engine (Modified/Updated for Special Edition)
Genres
Production Cost
Original Release (1991)
Unknown
Special Edition Remaster (2010)
Unknown
Team Size
Original Release (1991)
Unknown, likely small team typical of LucasArts adventure games at the time (estimated 10-20 core staff)
Special Edition Remaster (2010)
Small team focused on remastering/porting, likely involving original developers and a small technical team.