STAR WARS™ Dark Forces (Classic, 1995)
AppID: 32400Current Price
$5.99
Estimated Owners
105.4K
Total Reviews
3.0K
Net Revenue
$227,547
Revenue Breakdown
| Gross Revenue (Est.) | $631,466 |
| Regional Pricing (15%) | -$94,720 |
| Discounts (25%) | -$134,186 |
| Est. Refunds (5%) | -$20,128 |
| Steam Fee (30%) | -$114,729 |
| VAT & Taxes (15%) | -$40,155 |
| Net Revenue (Est.) | $227,547 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has STAR WARS™ Dark Forces (Classic, 1995) generated?
Since its release, STAR WARS™ Dark Forces (Classic, 1995) is estimated to have generated approximately $631,466 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $227,547.
How many copies has STAR WARS™ Dark Forces (Classic, 1995) sold?
We estimate STAR WARS™ Dark Forces (Classic, 1995) has sold approximately 105.4K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $631,466 in gross revenue.
What game engine does STAR WARS™ Dark Forces (Classic, 1995) use?
STAR WARS™ Dark Forces (Classic, 1995) was developed using the Custom Engine (Based on Jedi Engine) game engine.
How much did it cost to develop STAR WARS™ Dark Forces (Classic, 1995)?
The estimated development cost for STAR WARS™ Dark Forces (Classic, 1995) was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on STAR WARS™ Dark Forces (Classic, 1995)?
STAR WARS™ Dark Forces (Classic, 1995) was developed by a team of Estimated small team, typical for LucasArts projects of that era (likely under 20 core developers) Development Period (1993-1995).
Review Statistics
Positive
2.7K
Negative
335
Game Information
Game Engine
Custom Engine (Based on Jedi Engine)
Genres
Production Cost
1994-1995
Unknown
Team Size
Development Period (1993-1995)
Estimated small team, typical for LucasArts projects of that era (likely under 20 core developers)