STAR WARS™ Dark Forces (Classic, 1995)

STAR WARS™ Dark Forces (Classic, 1995)

AppID: 32400
LucasArts
LucasArts, Lucasfilm, Disney
Sep 16, 2009

Current Price

$5.99

Estimated Owners

105.4K

Total Reviews

3.0K

Net Revenue

$227,547

Revenue Breakdown

Gross Revenue (Est.)$631,466
Regional Pricing (15%)-$94,720
Discounts (25%)-$134,186
Est. Refunds (5%)-$20,128
Steam Fee (30%)-$114,729
VAT & Taxes (15%)-$40,155
Net Revenue (Est.)$227,547

Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has STAR WARS™ Dark Forces (Classic, 1995) generated?

Since its release, STAR WARS™ Dark Forces (Classic, 1995) is estimated to have generated approximately $631,466 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $227,547.

How many copies has STAR WARS™ Dark Forces (Classic, 1995) sold?

We estimate STAR WARS™ Dark Forces (Classic, 1995) has sold approximately 105.4K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $631,466 in gross revenue.

What game engine does STAR WARS™ Dark Forces (Classic, 1995) use?

STAR WARS™ Dark Forces (Classic, 1995) was developed using the Custom Engine (Based on Jedi Engine) game engine.

How much did it cost to develop STAR WARS™ Dark Forces (Classic, 1995)?

The estimated development cost for STAR WARS™ Dark Forces (Classic, 1995) was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on STAR WARS™ Dark Forces (Classic, 1995)?

STAR WARS™ Dark Forces (Classic, 1995) was developed by a team of Estimated small team, typical for LucasArts projects of that era (likely under 20 core developers) Development Period (1993-1995).

Review Statistics

Overall Rating Very Positive
89% Positive 11% Negative

Positive

2.7K

Negative

335

Game Information

Game Engine

Custom Engine (Based on Jedi Engine)

Genres

Action

Production Cost

1994-1995

Unknown

Team Size

Development Period (1993-1995)

Estimated small team, typical for LucasArts projects of that era (likely under 20 core developers)

Last updated: Nov 20, 2025