Sherlock Holmes: Crimes and Punishments
AppID: 241260Current Price
$29.99
Estimated Owners
259.1K
Total Reviews
7.4K
Net Revenue
$2,799,718
Revenue Breakdown
| Gross Revenue (Est.) | $7,769,509 |
| Regional Pricing (15%) | -$1,165,426 |
| Discounts (25%) | -$1,651,021 |
| Est. Refunds (5%) | -$247,653 |
| Steam Fee (30%) | -$1,411,623 |
| VAT & Taxes (15%) | -$494,068 |
| Net Revenue (Est.) | $2,799,718 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Sherlock Holmes: Crimes and Punishments generated?
Since its release, Sherlock Holmes: Crimes and Punishments is estimated to have generated approximately $7,769,509 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,799,718.
How many copies has Sherlock Holmes: Crimes and Punishments sold?
We estimate Sherlock Holmes: Crimes and Punishments has sold approximately 259.1K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $7,769,509 in gross revenue.
What game engine does Sherlock Holmes: Crimes and Punishments use?
Sherlock Holmes: Crimes and Punishments was developed using the Unreal Engine 3 game engine.
How much did it cost to develop Sherlock Holmes: Crimes and Punishments?
The estimated development cost for Sherlock Holmes: Crimes and Punishments was around $10 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Sherlock Holmes: Crimes and Punishments?
Sherlock Holmes: Crimes and Punishments was developed by a team of Approximately 100-150 developers 2014 (release year).
Review Statistics
Positive
6.6K
Negative
760
Game Information
Game Engine
Unreal Engine 3
Genres
Production Cost
Sherlock Holmes: Crimes and Punishments (2014)
$10 million
Team Size
2014 (release year)
Approximately 100-150 developers