Sherlock Holmes Chapter One
AppID: 1137300Current Price
$44.99
Estimated Owners
135.0K
Total Reviews
3.9K
Net Revenue
$2,187,972
Revenue Breakdown
| Gross Revenue (Est.) | $6,071,850 |
| Regional Pricing (15%) | -$910,778 |
| Discounts (25%) | -$1,290,268 |
| Est. Refunds (5%) | -$193,540 |
| Steam Fee (30%) | -$1,103,179 |
| VAT & Taxes (15%) | -$386,113 |
| Net Revenue (Est.) | $2,187,972 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Sherlock Holmes Chapter One generated?
Since its release, Sherlock Holmes Chapter One is estimated to have generated approximately $6,071,850 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,187,972.
How many copies has Sherlock Holmes Chapter One sold?
We estimate Sherlock Holmes Chapter One has sold approximately 135.0K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $6,071,850 in gross revenue.
What game engine does Sherlock Holmes Chapter One use?
Sherlock Holmes Chapter One was developed using the Unreal Engine 4 game engine.
How much did it cost to develop Sherlock Holmes Chapter One?
The estimated development cost for Sherlock Holmes Chapter One was around $15 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Sherlock Holmes Chapter One?
Sherlock Holmes Chapter One was developed by a team of Approximately 50-70 developers 2021.
Review Statistics
Positive
3.0K
Negative
829
Game Information
Game Engine
Unreal Engine 4
Genres
Production Cost
Sherlock Holmes Chapter One (2021)
$15 million
Team Size
2021
Approximately 50-70 developers