Machinarium Demo
AppID: 40710Current Price
Free
Estimated Owners
350
Total Reviews
10
Net Revenue
$0
Revenue Breakdown
| Gross Revenue (Est.) | $0 |
| Regional Pricing (15%) | -$0 |
| Discounts (25%) | -$0 |
| Est. Refunds (5%) | -$0 |
| Steam Fee (30%) | -$0 |
| VAT & Taxes (15%) | -$0 |
| Net Revenue (Est.) | $0 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Machinarium Demo generated?
Since its release, Machinarium Demo is estimated to have generated approximately $0 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $0.
How many copies has Machinarium Demo sold?
We estimate Machinarium Demo has sold approximately 350 copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $0 in gross revenue.
What game engine does Machinarium Demo use?
Machinarium Demo was developed using the Flash/ActionScript (Likely using a custom framework or engine built on top of Flash) game engine.
How much did it cost to develop Machinarium Demo?
The estimated development cost for Machinarium Demo was around Unknown (Indie studio, likely low six figures for the full game) to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Machinarium Demo?
Machinarium Demo was developed by a team of A small team, often cited as 3 core members (Amanita Design founders) Development of Machinarium (Original Release 2009).
Review Statistics
Positive
8
Negative
2
Game Information
Game Engine
Flash/ActionScript (Likely using a custom framework or engine built on top of Flash)
Genres
Production Cost
Machinarium (Full Game Development, 2006-2009)
Unknown (Indie studio, likely low six figures for the full game)
Machinarium Demo Development
Not publicly disclosed
Team Size
Development of Machinarium (Original Release 2009)
A small team, often cited as 3 core members (Amanita Design founders)