Imperator: Rome

Imperator: Rome

AppID: 859580
Paradox Development Studio
Paradox Interactive
Apr 25, 2019

Current Price

$39.99

Estimated Owners

926.3K

Total Reviews

26.5K

Net Revenue

$13,348,883

Revenue Breakdown

Gross Revenue (Est.)$37,044,537
Regional Pricing (15%)-$5,556,680
Discounts (25%)-$7,871,964
Est. Refunds (5%)-$1,180,795
Steam Fee (30%)-$6,730,529
VAT & Taxes (15%)-$2,355,685
Net Revenue (Est.)$13,348,883

Revenue estimates use the Boxleiter Method with a confidence score of 86/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Imperator: Rome generated?

Since its release, Imperator: Rome is estimated to have generated approximately $37,044,537 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $13,348,883.

How many copies has Imperator: Rome sold?

We estimate Imperator: Rome has sold approximately 926.3K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $37,044,537 in gross revenue.

What game engine does Imperator: Rome use?

Imperator: Rome was developed using the Clausewitz Engine game engine.

How much did it cost to develop Imperator: Rome?

The estimated development cost for Imperator: Rome was around $10-15 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Imperator: Rome?

The development team size for Imperator: Rome varied throughout development:

  • Approximately 50-70 developers - April 2019 (Launch)
  • Reduced to around 20-30 developers - 2020 (Post-launch support)
  • Team disbanded or reassigned - 2021 (End of active development)

Review Statistics

Overall Rating Mixed
65% Positive 35% Negative

Positive

17.2K

Negative

9.2K

Game Information

Game Engine

Clausewitz Engine

Genres

SimulationStrategy

Production Cost

Imperator: Rome (2019)

$10-15 million

Team Size

April 2019 (Launch)

Approximately 50-70 developers

2020 (Post-launch support)

Reduced to around 20-30 developers

2021 (End of active development)

Team disbanded or reassigned

Last updated: Aug 27, 2025