Crusader Kings III
AppID: 1158310Current Price
$49.99
Estimated Owners
4.4M
Total Reviews
126.3K
Net Revenue
$79,634,152
Revenue Breakdown
| Gross Revenue (Est.) | $220,993,043 |
| Regional Pricing (15%) | -$33,148,956 |
| Discounts (25%) | -$46,961,022 |
| Est. Refunds (5%) | -$7,044,153 |
| Steam Fee (30%) | -$40,151,673 |
| VAT & Taxes (15%) | -$14,053,086 |
| Net Revenue (Est.) | $79,634,152 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Crusader Kings III generated?
Since its release, Crusader Kings III is estimated to have generated approximately $220,993,043 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $79,634,152.
How many copies has Crusader Kings III sold?
We estimate Crusader Kings III has sold approximately 4.4M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $220,993,043 in gross revenue.
What game engine does Crusader Kings III use?
Crusader Kings III was developed using the Clausewitz Engine game engine.
How much did it cost to develop Crusader Kings III?
The estimated development cost for Crusader Kings III was around $20 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Crusader Kings III?
The development team size for Crusader Kings III varied throughout development:
- Around 50-70 core developers - Development (2017-2020)
- Approximately 100+ including QA and support staff - Launch (September 2020)
- 30-50 developers for ongoing content and updates - Post-launch support (2021-2023)
Review Statistics
Positive
114.8K
Negative
11.5K
Game Information
Game Engine
Clausewitz Engine
Genres
Production Cost
Crusader Kings III (2020)
$20 million
Team Size
Development (2017-2020)
Around 50-70 core developers
Launch (September 2020)
Approximately 100+ including QA and support staff
Post-launch support (2021-2023)
30-50 developers for ongoing content and updates