Hearts of Iron IV
AppID: 394360Current Price
$49.99
Estimated Owners
11.8M
Total Reviews
335.8K
Net Revenue
$211,735,665
Revenue Breakdown
| Gross Revenue (Est.) | $587,588,459 |
| Regional Pricing (15%) | -$88,138,269 |
| Discounts (25%) | -$124,862,547 |
| Est. Refunds (5%) | -$18,729,382 |
| Steam Fee (30%) | -$106,757,478 |
| VAT & Taxes (15%) | -$37,365,117 |
| Net Revenue (Est.) | $211,735,665 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Hearts of Iron IV generated?
Since its release, Hearts of Iron IV is estimated to have generated approximately $587,588,459 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $211,735,665.
How many copies has Hearts of Iron IV sold?
We estimate Hearts of Iron IV has sold approximately 11.8M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $587,588,459 in gross revenue.
What game engine does Hearts of Iron IV use?
Hearts of Iron IV was developed using the Clausewitz Engine game engine.
How much did it cost to develop Hearts of Iron IV?
The estimated development cost for Hearts of Iron IV was around $10-15 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Hearts of Iron IV?
The development team size for Hearts of Iron IV varied throughout development:
- Approximately 50-70 developers - 2016 (Launch)
- 20-40 developers (core team for DLC and updates) - 2020-2023 (Post-launch support)
- 30-50 developers (estimated based on active DLC and patch cycles) - 2024 (Current ongoing development)
Review Statistics
Positive
304.9K
Negative
30.9K
Game Information
Game Engine
Clausewitz Engine
Genres
Production Cost
Hearts of Iron IV (2016)
$10-15 million
Team Size
2016 (Launch)
Approximately 50-70 developers
2020-2023 (Post-launch support)
20-40 developers (core team for DLC and updates)
2024 (Current ongoing development)
30-50 developers (estimated based on active DLC and patch cycles)