Europa Universalis IV
AppID: 236850Current Price
$49.99
Estimated Owners
4.7M
Total Reviews
133.5K
Net Revenue
$84,152,809
Revenue Breakdown
| Gross Revenue (Est.) | $233,532,784 |
| Regional Pricing (15%) | -$35,029,918 |
| Discounts (25%) | -$49,625,717 |
| Est. Refunds (5%) | -$7,443,857 |
| Steam Fee (30%) | -$42,429,988 |
| VAT & Taxes (15%) | -$14,850,496 |
| Net Revenue (Est.) | $84,152,809 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Europa Universalis IV generated?
Since its release, Europa Universalis IV is estimated to have generated approximately $233,532,784 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $84,152,809.
How many copies has Europa Universalis IV sold?
We estimate Europa Universalis IV has sold approximately 4.7M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $233,532,784 in gross revenue.
What game engine does Europa Universalis IV use?
Europa Universalis IV was developed using the Clausewitz Engine game engine.
How much did it cost to develop Europa Universalis IV?
The estimated development cost for Europa Universalis IV was around $2 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Europa Universalis IV?
The development team size for Europa Universalis IV varied throughout development:
- Approximately 30-40 developers - 2013 (Initial Release)
- 15-25 core developers - 2014-2018 (Ongoing Development)
- 20-30 developers - 2019-2021
- 15-25 developers - 2022-Present
Review Statistics
Positive
116.7K
Negative
16.8K
Game Information
Game Engine
Clausewitz Engine
Genres
Production Cost
Europa Universalis IV (2013)
$2 million
Team Size
2013 (Initial Release)
Approximately 30-40 developers
2014-2018 (Ongoing Development)
15-25 core developers
2019-2021
20-30 developers
2022-Present
15-25 developers