Stellaris

Stellaris

AppID: 281990
Paradox Development Studio
Paradox Interactive
May 9, 2016

Current Price

$39.99

Estimated Owners

6.4M

Total Reviews

183.7K

Net Revenue

$92,652,858

Revenue Breakdown

Gross Revenue (Est.)$257,121,304
Regional Pricing (15%)-$38,568,196
Discounts (25%)-$54,638,277
Est. Refunds (5%)-$8,195,742
Steam Fee (30%)-$46,715,727
VAT & Taxes (15%)-$16,350,504
Net Revenue (Est.)$92,652,858

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Stellaris generated?

Since its release, Stellaris is estimated to have generated approximately $257,121,304 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $92,652,858.

How many copies has Stellaris sold?

We estimate Stellaris has sold approximately 6.4M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $257,121,304 in gross revenue.

What game engine does Stellaris use?

Stellaris was developed using the Clausewitz Engine game engine.

How much did it cost to develop Stellaris?

The estimated development cost for Stellaris was around $10 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Stellaris?

The development team size for Stellaris varied throughout development:

  • Approximately 15-20 developers - May 2016
  • 20-30 developers - 2020-2023

Review Statistics

Overall Rating Very Positive
87% Positive 13% Negative

Positive

159.7K

Negative

24.0K

Game Information

Game Engine

Clausewitz Engine

Genres

SimulationStrategy

Production Cost

Stellaris (2016)

$10 million

Team Size

May 2016

Approximately 15-20 developers

2020-2023

20-30 developers

Last updated: Aug 26, 2025