Stellaris
AppID: 281990Current Price
$39.99
Estimated Owners
6.4M
Total Reviews
183.7K
Net Revenue
$92,652,858
Revenue Breakdown
| Gross Revenue (Est.) | $257,121,304 |
| Regional Pricing (15%) | -$38,568,196 |
| Discounts (25%) | -$54,638,277 |
| Est. Refunds (5%) | -$8,195,742 |
| Steam Fee (30%) | -$46,715,727 |
| VAT & Taxes (15%) | -$16,350,504 |
| Net Revenue (Est.) | $92,652,858 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Stellaris generated?
Since its release, Stellaris is estimated to have generated approximately $257,121,304 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $92,652,858.
How many copies has Stellaris sold?
We estimate Stellaris has sold approximately 6.4M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $257,121,304 in gross revenue.
What game engine does Stellaris use?
Stellaris was developed using the Clausewitz Engine game engine.
How much did it cost to develop Stellaris?
The estimated development cost for Stellaris was around $10 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Stellaris?
The development team size for Stellaris varied throughout development:
- Approximately 15-20 developers - May 2016
- 20-30 developers - 2020-2023
Review Statistics
Positive
159.7K
Negative
24.0K
Game Information
Game Engine
Clausewitz Engine
Genres
Production Cost
Stellaris (2016)
$10 million
Team Size
May 2016
Approximately 15-20 developers
2020-2023
20-30 developers