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Dungeon Siege III Demo

Dungeon Siege III Demo

AppID: 39230
Jun 6, 2011

Current Price

Free to play

Estimated Owners

Unavailable

Total Reviews

28

Est. lifetime net (USD)

Unavailable

Overview

Revenue Breakdown

This premium-sales model does not estimate free-to-play or in-game revenue.

Supporting answers and recent review samples

Frequently Asked Questions

Why is this revenue estimate unavailable?

This premium-sales model does not estimate free-to-play or in-game revenue.

What game engine does Dungeon Siege III Demo use?

Dungeon Siege III Demo was developed using the Onyx Engine game engine.

How much did it cost to develop Dungeon Siege III Demo?

The estimated development cost for Dungeon Siege III Demo was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Dungeon Siege III Demo?

Dungeon Siege III Demo was developed by a team of Unknown specific size for the demo team, but the main game development team at Obsidian Entertainment was likely around 70-100 people. Development Period (2009-2011).

Review Statistics

Overall Rating Mixed
64% Positive 36% Negative

Positive

18

Negative

10

Game Information

Game Engine

Onyx Engine

Production Cost

Dungeon Siege III Demo (2011)

Unknown

Team Size

Development Period (2009-2011)

Unknown specific size for the demo team, but the main game development team at Obsidian Entertainment was likely around 70-100 people.

Last updated: Nov 21, 2025

Detailed Revenue Analysis

This premium-sales model does not estimate free-to-play or in-game revenue.

Review Analysis

Review Distribution

Positive Reviews 18 (64%)
Negative Reviews 10 (36%)

Review Metrics

Total Reviews 28
Review Score Mixed
Positive Ratio 64%

Game Details

Full Name

Dungeon Siege III Demo

Steam App ID

39230

Type

Game

Developers

Obsidian Entertainment

Release Date

Jun 6, 2011

Additional Details

Game Engine

Onyx Engine

Production Cost

Dungeon Siege III Demo (2011)

Unknown

Team Size

Development Period (2009-2011)

Unknown specific size for the demo team, but the main game development team at Obsidian Entertainment was likely around 70-100 people.