Fallout: New Vegas

Fallout: New Vegas

AppID: 22380
Obsidian Entertainment
Bethesda Softworks
Oct 19, 2010

Current Price

$9.99

Estimated Owners

8.1M

Total Reviews

231.0K

Net Revenue

$29,108,691

Revenue Breakdown

Gross Revenue (Est.)$80,779,640
Regional Pricing (15%)-$12,116,946
Discounts (25%)-$17,165,673
Est. Refunds (5%)-$2,574,851
Steam Fee (30%)-$14,676,651
VAT & Taxes (15%)-$5,136,828
Net Revenue (Est.)$29,108,691

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Fallout: New Vegas generated?

Since its release, Fallout: New Vegas is estimated to have generated approximately $80,779,640 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $29,108,691.

How many copies has Fallout: New Vegas sold?

We estimate Fallout: New Vegas has sold approximately 8.1M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $80,779,640 in gross revenue.

What game engine does Fallout: New Vegas use?

Fallout: New Vegas was developed using the Gamebryo Engine game engine.

How much did it cost to develop Fallout: New Vegas?

The estimated development cost for Fallout: New Vegas was around $20 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Fallout: New Vegas?

The development team size for Fallout: New Vegas varied throughout development:

  • Approximately 70–80 core developers - 2009–2010 (Development Period)
  • Around 100–120 including contractors and support staff - 2010 (Peak Development)

Review Statistics

Overall Rating Overwhelmingly Positive
96% Positive 4% Negative

Positive

221.9K

Negative

9.1K

Game Information

Game Engine

Gamebryo Engine

Genres

ActionRPG

Production Cost

Fallout: New Vegas (2010)

$20 million

Team Size

2009–2010 (Development Period)

Approximately 70–80 core developers

2010 (Peak Development)

Around 100–120 including contractors and support staff

Last updated: Aug 26, 2025