Pillars of Eternity II: Deadfire
AppID: 560130Current Price
$39.99
Estimated Owners
670.6K
Total Reviews
19.2K
Est. lifetime net (USD)
$9,663,528
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $26,817,294 |
| Regional Pricing (15%) | -$4,022,594 |
| Discounts (25%) | -$5,698,675 |
| Est. Refunds (5%) | -$854,801 |
| Steam Fee (30%) | -$4,872,367 |
| VAT & Taxes (15%) | -$1,705,328 |
| Net Revenue (Est.) | $9,663,528 |
This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.
Supporting answers and recent review samples
Frequently Asked Questions
How much revenue has Pillars of Eternity II: Deadfire generated?
Since its release, Pillars of Eternity II: Deadfire is estimated to have generated approximately $26,817,294 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $9,663,528.
How many copies has Pillars of Eternity II: Deadfire sold?
We estimate Pillars of Eternity II: Deadfire has sold approximately 670.6K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $26,817,294 in gross revenue.
What game engine does Pillars of Eternity II: Deadfire use?
Pillars of Eternity II: Deadfire was developed using the Unity 2017.4 game engine.
How much did it cost to develop Pillars of Eternity II: Deadfire?
The estimated development cost for Pillars of Eternity II: Deadfire was around $4.5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Pillars of Eternity II: Deadfire?
The development team size for Pillars of Eternity II: Deadfire varied throughout development:
- Approximately 80-100 developers - Development (2016-2018)
- Small team of 10-20 developers - Post-launch support (2018-2019)
Review Statistics
Positive
16.9K
Negative
2.3K
Game Information
Game Engine
Unity 2017.4
Genres
Production Cost
Pillars of Eternity II: Deadfire (2018)
$4.5 million
Team Size
Development (2016-2018)
Approximately 80-100 developers
Post-launch support (2018-2019)
Small team of 10-20 developers
Detailed Revenue Analysis
Stored deduction breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
Pillars of Eternity II: Deadfire
Steam App ID
560130
Type
Game
Developers
Obsidian Entertainment
Publishers
Versus Evil, Obsidian Entertainment
Release Date
May 8, 2018