Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

AppID: 560130
Obsidian Entertainment
Versus Evil, Obsidian Entertainment
May 8, 2018

Current Price

$39.99

Estimated Owners

670.6K

Total Reviews

19.2K

Net Revenue

$9,663,528

Revenue Breakdown

Gross Revenue (Est.)$26,817,294
Regional Pricing (15%)-$4,022,594
Discounts (25%)-$5,698,675
Est. Refunds (5%)-$854,801
Steam Fee (30%)-$4,872,367
VAT & Taxes (15%)-$1,705,328
Net Revenue (Est.)$9,663,528

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Pillars of Eternity II: Deadfire generated?

Since its release, Pillars of Eternity II: Deadfire is estimated to have generated approximately $26,817,294 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $9,663,528.

How many copies has Pillars of Eternity II: Deadfire sold?

We estimate Pillars of Eternity II: Deadfire has sold approximately 670.6K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $26,817,294 in gross revenue.

What game engine does Pillars of Eternity II: Deadfire use?

Pillars of Eternity II: Deadfire was developed using the Unity 2017.4 game engine.

How much did it cost to develop Pillars of Eternity II: Deadfire?

The estimated development cost for Pillars of Eternity II: Deadfire was around $4.5 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Pillars of Eternity II: Deadfire?

The development team size for Pillars of Eternity II: Deadfire varied throughout development:

  • Approximately 80-100 developers - Development (2016-2018)
  • Small team of 10-20 developers - Post-launch support (2018-2019)

Review Statistics

Overall Rating Very Positive
88% Positive 12% Negative

Positive

16.9K

Negative

2.3K

Game Information

Game Engine

Unity 2017.4

Genres

RPG

Production Cost

Pillars of Eternity II: Deadfire (2018)

$4.5 million

Team Size

Development (2016-2018)

Approximately 80-100 developers

Post-launch support (2018-2019)

Small team of 10-20 developers

Last updated: Aug 27, 2025