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Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

AppID: 560130
May 8, 2018

Current Price

$39.99

Estimated Owners

670.6K

Total Reviews

19.2K

Est. lifetime net (USD)

$9,663,528

Overview

Revenue Breakdown

Gross Revenue (Est.)$26,817,294
Regional Pricing (15%)-$4,022,594
Discounts (25%)-$5,698,675
Est. Refunds (5%)-$854,801
Steam Fee (30%)-$4,872,367
VAT & Taxes (15%)-$1,705,328
Net Revenue (Est.)$9,663,528

This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.

Supporting answers and recent review samples

Frequently Asked Questions

How much revenue has Pillars of Eternity II: Deadfire generated?

Since its release, Pillars of Eternity II: Deadfire is estimated to have generated approximately $26,817,294 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $9,663,528.

How many copies has Pillars of Eternity II: Deadfire sold?

We estimate Pillars of Eternity II: Deadfire has sold approximately 670.6K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $26,817,294 in gross revenue.

What game engine does Pillars of Eternity II: Deadfire use?

Pillars of Eternity II: Deadfire was developed using the Unity 2017.4 game engine.

How much did it cost to develop Pillars of Eternity II: Deadfire?

The estimated development cost for Pillars of Eternity II: Deadfire was around $4.5 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Pillars of Eternity II: Deadfire?

The development team size for Pillars of Eternity II: Deadfire varied throughout development:

  • Approximately 80-100 developers - Development (2016-2018)
  • Small team of 10-20 developers - Post-launch support (2018-2019)

Review Statistics

Overall Rating Very Positive
88% Positive 12% Negative

Positive

16.9K

Negative

2.3K

Game Information

Game Engine

Unity 2017.4

Genres

Production Cost

Pillars of Eternity II: Deadfire (2018)

$4.5 million

Team Size

Development (2016-2018)

Approximately 80-100 developers

Post-launch support (2018-2019)

Small team of 10-20 developers

Last updated: Aug 27, 2025

Detailed Revenue Analysis

Stored deduction breakdown

Total Reviews 19.2K
Boxleiter Multiplier × 35
Estimated Owners 670.6K
Current price (USD) $39.99
Gross Revenue $26,817,294

Deductions Applied

Regional Pricing (15%) -$4,022,594
Discounts (25%) -$5,698,675
Estimated Refunds (5%) -$854,801
Steam Platform Fee (30%) -$4,872,367
VAT & Taxes (15%) -$1,705,328
Net Revenue $9,663,528

Review Analysis

Review Distribution

Positive Reviews 16.9K (88%)
Negative Reviews 2.3K (12%)

Review Metrics

Total Reviews 19.2K
Review Score Very Positive
Positive Ratio 88%

Game Details

Full Name

Pillars of Eternity II: Deadfire

Steam App ID

560130

Type

Game

Developers

Obsidian Entertainment

Publishers

Versus Evil, Obsidian Entertainment

Release Date

May 8, 2018

Additional Details

Game Engine

Unity 2017.4

Genres

Official Website

Visit Official Site

Age Ratings

ESRB m
PEGI 16

Production Cost

Pillars of Eternity II: Deadfire (2018)

$4.5 million

Team Size

Development (2016-2018)

Approximately 80-100 developers

Post-launch support (2018-2019)

Small team of 10-20 developers