Pillars of Eternity
AppID: 291650Current Price
$29.99
Estimated Owners
871.4K
Total Reviews
24.9K
Net Revenue
$9,416,616
Revenue Breakdown
| Gross Revenue (Est.) | $26,132,086 |
| Regional Pricing (15%) | -$3,919,813 |
| Discounts (25%) | -$5,553,068 |
| Est. Refunds (5%) | -$832,960 |
| Steam Fee (30%) | -$4,747,873 |
| VAT & Taxes (15%) | -$1,661,756 |
| Net Revenue (Est.) | $9,416,616 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Pillars of Eternity generated?
Since its release, Pillars of Eternity is estimated to have generated approximately $26,132,086 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $9,416,616.
How many copies has Pillars of Eternity sold?
We estimate Pillars of Eternity has sold approximately 871.4K copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $26,132,086 in gross revenue.
What game engine does Pillars of Eternity use?
Pillars of Eternity was developed using the Unity 4 game engine.
How much did it cost to develop Pillars of Eternity?
The estimated development cost for Pillars of Eternity was around $4.5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Pillars of Eternity?
The development team size for Pillars of Eternity varied throughout development:
- Core team of 25-30 developers - 2012-2015 (Development)
- Approximately 70-80 people including contractors - 2015 (Launch)
Review Statistics
Positive
22.0K
Negative
2.9K
Game Information
Game Engine
Unity 4
Genres
Production Cost
Pillars of Eternity (2015)
$4.5 million
Team Size
2012-2015 (Development)
Core team of 25-30 developers
2015 (Launch)
Approximately 70-80 people including contractors