DARK SOULS™ II
AppID: 236430Current Price
$39.99
Estimated Owners
1.6M
Total Reviews
44.8K
Net Revenue
$22,576,644
Revenue Breakdown
| Gross Revenue (Est.) | $62,652,533 |
| Regional Pricing (15%) | -$9,397,880 |
| Discounts (25%) | -$13,313,663 |
| Est. Refunds (5%) | -$1,997,049 |
| Steam Fee (30%) | -$11,383,182 |
| VAT & Taxes (15%) | -$3,984,114 |
| Net Revenue (Est.) | $22,576,644 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has DARK SOULS™ II generated?
Since its release, DARK SOULS™ II is estimated to have generated approximately $62,652,533 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $22,576,644.
How many copies has DARK SOULS™ II sold?
We estimate DARK SOULS™ II has sold approximately 1.6M copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $62,652,533 in gross revenue.
What game engine does DARK SOULS™ II use?
DARK SOULS™ II was developed using the PhyreEngine game engine.
How much did it cost to develop DARK SOULS™ II?
The estimated development cost for DARK SOULS™ II was around $10 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on DARK SOULS™ II?
The development team size for DARK SOULS™ II varied throughout development:
- Approximately 100-150 core developers - Development (2010-2014)
- Over 200 people including support staff and external partners - Launch (March 2014)
Review Statistics
Positive
39.6K
Negative
5.2K
Game Information
Game Engine
PhyreEngine
Genres
Production Cost
Dark Souls II (2014)
$10 million
Team Size
Development (2010-2014)
Approximately 100-150 core developers
Launch (March 2014)
Over 200 people including support staff and external partners