DARK SOULS™ II

DARK SOULS™ II

AppID: 236430
FromSoftware, Inc.
BANDAI NAMCO Entertainment, FromSoftware, Inc.
Apr 25, 2014

Current Price

$39.99

Estimated Owners

1.6M

Total Reviews

44.8K

Net Revenue

$22,576,644

Revenue Breakdown

Gross Revenue (Est.)$62,652,533
Regional Pricing (15%)-$9,397,880
Discounts (25%)-$13,313,663
Est. Refunds (5%)-$1,997,049
Steam Fee (30%)-$11,383,182
VAT & Taxes (15%)-$3,984,114
Net Revenue (Est.)$22,576,644

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has DARK SOULS™ II generated?

Since its release, DARK SOULS™ II is estimated to have generated approximately $62,652,533 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $22,576,644.

How many copies has DARK SOULS™ II sold?

We estimate DARK SOULS™ II has sold approximately 1.6M copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $62,652,533 in gross revenue.

What game engine does DARK SOULS™ II use?

DARK SOULS™ II was developed using the PhyreEngine game engine.

How much did it cost to develop DARK SOULS™ II?

The estimated development cost for DARK SOULS™ II was around $10 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on DARK SOULS™ II?

The development team size for DARK SOULS™ II varied throughout development:

  • Approximately 100-150 core developers - Development (2010-2014)
  • Over 200 people including support staff and external partners - Launch (March 2014)

Review Statistics

Overall Rating Very Positive
88% Positive 12% Negative

Positive

39.6K

Negative

5.2K

Game Information

Game Engine

PhyreEngine

Genres

ActionRPG

Production Cost

Dark Souls II (2014)

$10 million

Team Size

Development (2010-2014)

Approximately 100-150 core developers

Launch (March 2014)

Over 200 people including support staff and external partners

Last updated: Oct 20, 2025