DARK SOULS™ III
AppID: 374320Current Price
$59.99
Estimated Owners
14.7M
Total Reviews
419.0K
Net Revenue
$317,014,857
Revenue Breakdown
| Gross Revenue (Est.) | $879,749,151 |
| Regional Pricing (15%) | -$131,962,373 |
| Discounts (25%) | -$186,946,695 |
| Est. Refunds (5%) | -$28,042,004 |
| Steam Fee (30%) | -$159,839,424 |
| VAT & Taxes (15%) | -$55,943,798 |
| Net Revenue (Est.) | $317,014,857 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has DARK SOULS™ III generated?
Since its release, DARK SOULS™ III is estimated to have generated approximately $879,749,151 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $317,014,857.
How many copies has DARK SOULS™ III sold?
We estimate DARK SOULS™ III has sold approximately 14.7M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $879,749,151 in gross revenue.
What game engine does DARK SOULS™ III use?
DARK SOULS™ III was developed using the Proprietary Engine (FromSoftware's PhyreEngine fork) game engine.
How much did it cost to develop DARK SOULS™ III?
The estimated development cost for DARK SOULS™ III was around $50 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on DARK SOULS™ III?
The development team size for DARK SOULS™ III varied throughout development:
- Approximately 200-250 developers - Development (2013-2016)
- Over 300 people including support staff - Launch (April 2016)
Review Statistics
Positive
395.3K
Negative
23.7K
Game Information
Game Engine
Proprietary Engine (FromSoftware's PhyreEngine fork)
Genres
Production Cost
Dark Souls III (2016)
$50 million
Team Size
Development (2013-2016)
Approximately 200-250 developers
Launch (April 2016)
Over 300 people including support staff