ELDEN RING
AppID: 1245620Current Price
$59.99
Estimated Owners
37.9M
Total Reviews
1.1M
Net Revenue
$818,835,126
Revenue Breakdown
| Gross Revenue (Est.) | $2,272,352,511 |
| Regional Pricing (15%) | -$340,852,877 |
| Discounts (25%) | -$482,874,909 |
| Est. Refunds (5%) | -$72,431,236 |
| Steam Fee (30%) | -$412,858,047 |
| VAT & Taxes (15%) | -$144,500,316 |
| Net Revenue (Est.) | $818,835,126 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has ELDEN RING generated?
Since its release, ELDEN RING is estimated to have generated approximately $2,272,352,511 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $818,835,126.
How many copies has ELDEN RING sold?
We estimate ELDEN RING has sold approximately 37.9M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $2,272,352,511 in gross revenue.
What game engine does ELDEN RING use?
ELDEN RING was developed using the Proprietary Engine game engine.
How much did it cost to develop ELDEN RING?
The estimated development cost for ELDEN RING was around $200 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on ELDEN RING?
The development team size for ELDEN RING varied throughout development:
- Approximately 300 developers - Development (2017-2022)
- Over 400 people including external partners - Peak Development (2021)
Review Statistics
Positive
1.0M
Negative
76.5K
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
2017-2022
$200 million
Team Size
Development (2017-2022)
Approximately 300 developers
Peak Development (2021)
Over 400 people including external partners