Cities in Motion: Design Marvels
AppID: 73013Current Price
$3.99
Estimated Owners
210
Total Reviews
6
Net Revenue
$302
Revenue Breakdown
| Gross Revenue (Est.) | $838 |
| Regional Pricing (15%) | -$126 |
| Discounts (25%) | -$178 |
| Est. Refunds (5%) | -$27 |
| Steam Fee (30%) | -$152 |
| VAT & Taxes (15%) | -$53 |
| Net Revenue (Est.) | $302 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Cities in Motion: Design Marvels generated?
Since its release, Cities in Motion: Design Marvels is estimated to have generated approximately $838 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $302.
How many copies has Cities in Motion: Design Marvels sold?
We estimate Cities in Motion: Design Marvels has sold approximately 210 copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $838 in gross revenue.
What game engine does Cities in Motion: Design Marvels use?
Cities in Motion: Design Marvels was developed using the Colossal Order Engine 2 game engine.
How much did it cost to develop Cities in Motion: Design Marvels?
The estimated development cost for Cities in Motion: Design Marvels was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Cities in Motion: Design Marvels?
Cities in Motion: Design Marvels was developed by a team of Unknown 2011 (Release).
Review Statistics
Positive
6
Negative
0
Game Information
Game Engine
Colossal Order Engine 2
Genres
Production Cost
Cities in Motion (2011)
Unknown
Team Size
2011 (Release)
Unknown