Cities in Motion

Cities in Motion

AppID: 73010
Colossal Order Ltd.
Paradox Interactive
Feb 22, 2011

Current Price

$19.99

Estimated Owners

37.5K

Total Reviews

1.1K

Net Revenue

$270,017

Revenue Breakdown

Gross Revenue (Est.)$749,325
Regional Pricing (15%)-$112,399
Discounts (25%)-$159,232
Est. Refunds (5%)-$23,885
Steam Fee (30%)-$136,143
VAT & Taxes (15%)-$47,650
Net Revenue (Est.)$270,017

Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Cities in Motion generated?

Since its release, Cities in Motion is estimated to have generated approximately $749,325 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $270,017.

How many copies has Cities in Motion sold?

We estimate Cities in Motion has sold approximately 37.5K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $749,325 in gross revenue.

What game engine does Cities in Motion use?

Cities in Motion was developed using the Proprietary Engine game engine.

How much did it cost to develop Cities in Motion?

The estimated development cost for Cities in Motion was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Cities in Motion?

The development team size for Cities in Motion varied throughout development:

  • Unknown specific developer count for Cities in Motion - Around the time of release (2011)
  • Colossal Order had around 10-15 employees - 2012 (Post-launch/Development of Cities in Motion 2)

Review Statistics

Overall Rating Mostly Positive
77% Positive 23% Negative

Positive

827

Negative

244

Game Information

Game Engine

Proprietary Engine

Genres

Simulation

Production Cost

Cities in Motion (2011)

Unknown

Team Size

Around the time of release (2011)

Unknown specific developer count for Cities in Motion

2012 (Post-launch/Development of Cities in Motion 2)

Colossal Order had around 10-15 employees

Last updated: Nov 22, 2025