Cities in Motion
AppID: 73010Current Price
$19.99
Estimated Owners
37.5K
Total Reviews
1.1K
Net Revenue
$270,017
Revenue Breakdown
| Gross Revenue (Est.) | $749,325 |
| Regional Pricing (15%) | -$112,399 |
| Discounts (25%) | -$159,232 |
| Est. Refunds (5%) | -$23,885 |
| Steam Fee (30%) | -$136,143 |
| VAT & Taxes (15%) | -$47,650 |
| Net Revenue (Est.) | $270,017 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Cities in Motion generated?
Since its release, Cities in Motion is estimated to have generated approximately $749,325 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $270,017.
How many copies has Cities in Motion sold?
We estimate Cities in Motion has sold approximately 37.5K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $749,325 in gross revenue.
What game engine does Cities in Motion use?
Cities in Motion was developed using the Proprietary Engine game engine.
How much did it cost to develop Cities in Motion?
The estimated development cost for Cities in Motion was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Cities in Motion?
The development team size for Cities in Motion varied throughout development:
- Unknown specific developer count for Cities in Motion - Around the time of release (2011)
- Colossal Order had around 10-15 employees - 2012 (Post-launch/Development of Cities in Motion 2)
Review Statistics
Positive
827
Negative
244
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
Cities in Motion (2011)
Unknown
Team Size
Around the time of release (2011)
Unknown specific developer count for Cities in Motion
2012 (Post-launch/Development of Cities in Motion 2)
Colossal Order had around 10-15 employees