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Cities in Motion

Cities in Motion

AppID: 73010
Feb 22, 2011

Current Price

$19.99

Estimated Owners

37.5K

Total Reviews

1.1K

Est. lifetime net (USD)

$270,017

Overview

Revenue Breakdown

Gross Revenue (Est.)$749,325
Regional Pricing (15%)-$112,399
Discounts (25%)-$159,232
Est. Refunds (5%)-$23,885
Steam Fee (30%)-$136,143
VAT & Taxes (15%)-$47,650
Net Revenue (Est.)$270,017

This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.

Supporting answers and recent review samples

Frequently Asked Questions

How much revenue has Cities in Motion generated?

Since its release, Cities in Motion is estimated to have generated approximately $749,325 in gross revenue on Steam as of Nov 22, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $270,017.

How many copies has Cities in Motion sold?

We estimate Cities in Motion has sold approximately 37.5K copies worldwide on Steam as of Nov 22, 2025. This translates to an estimated revenue of $749,325 in gross revenue.

What game engine does Cities in Motion use?

Cities in Motion was developed using the Proprietary Engine game engine.

How much did it cost to develop Cities in Motion?

The estimated development cost for Cities in Motion was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Cities in Motion?

The development team size for Cities in Motion varied throughout development:

  • Unknown specific developer count for Cities in Motion - Around the time of release (2011)
  • Colossal Order had around 10-15 employees - 2012 (Post-launch/Development of Cities in Motion 2)

Review Statistics

Overall Rating Mostly Positive
77% Positive 23% Negative

Positive

827

Negative

244

Game Information

Game Engine

Proprietary Engine

Genres

Production Cost

Cities in Motion (2011)

Unknown

Team Size

Around the time of release (2011)

Unknown specific developer count for Cities in Motion

2012 (Post-launch/Development of Cities in Motion 2)

Colossal Order had around 10-15 employees

Last updated: Nov 22, 2025

Detailed Revenue Analysis

Stored deduction breakdown

Total Reviews 1.1K
Boxleiter Multiplier × 35
Estimated Owners 37.5K
Current price (USD) $19.99
Gross Revenue $749,325

Deductions Applied

Regional Pricing (15%) -$112,399
Discounts (25%) -$159,232
Estimated Refunds (5%) -$23,885
Steam Platform Fee (30%) -$136,143
VAT & Taxes (15%) -$47,650
Net Revenue $270,017

Review Analysis

Review Distribution

Positive Reviews 827 (77%)
Negative Reviews 244 (23%)

Review Metrics

Total Reviews 1.1K
Review Score Mostly Positive
Positive Ratio 77%

Game Details

Full Name

Cities in Motion

Steam App ID

73010

Type

Game

Developers

Colossal Order Ltd.

Publishers

Paradox Interactive

Release Date

Feb 22, 2011

Additional Details

Game Engine

Proprietary Engine

Genres

Official Website

Visit Official Site

Age Ratings

ESRB e
PEGI 3

Production Cost

Cities in Motion (2011)

Unknown

Team Size

Around the time of release (2011)

Unknown specific developer count for Cities in Motion

2012 (Post-launch/Development of Cities in Motion 2)

Colossal Order had around 10-15 employees