Cities: Skylines II
AppID: 949230Current Price
$49.99
Estimated Owners
2.7M
Total Reviews
76.8K
Net Revenue
$48,395,084
Revenue Breakdown
| Gross Revenue (Est.) | $134,301,384 |
| Regional Pricing (15%) | -$20,145,208 |
| Discounts (25%) | -$28,539,044 |
| Est. Refunds (5%) | -$4,280,857 |
| Steam Fee (30%) | -$24,400,883 |
| VAT & Taxes (15%) | -$8,540,309 |
| Net Revenue (Est.) | $48,395,084 |
Revenue estimates use the Boxleiter Method with a confidence score of 86/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Cities: Skylines II generated?
Since its release, Cities: Skylines II is estimated to have generated approximately $134,301,384 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $48,395,084.
How many copies has Cities: Skylines II sold?
We estimate Cities: Skylines II has sold approximately 2.7M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $134,301,384 in gross revenue.
What game engine does Cities: Skylines II use?
Cities: Skylines II was developed using the Unity 2022.3 game engine.
How much did it cost to develop Cities: Skylines II?
The estimated development cost for Cities: Skylines II was around $20-30 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Cities: Skylines II?
The development team size for Cities: Skylines II varied throughout development:
- 30 core developers - October 2023
- 80-100 people including external partners - Development period (2019-2023)
Review Statistics
Positive
40.3K
Negative
36.4K
Game Information
Game Engine
Unity 2022.3
Genres
Production Cost
Cities: Skylines II (2023)
$20-30 million
Team Size
October 2023
30 core developers
Development period (2019-2023)
80-100 people including external partners