Creativerse
AppID: 280790Current Price
$24.99
Estimated Owners
1.1M
Total Reviews
30.9K
Net Revenue
$9,737,090
Revenue Breakdown
| Gross Revenue (Est.) | $27,021,437 |
| Regional Pricing (15%) | -$4,053,216 |
| Discounts (25%) | -$5,742,055 |
| Est. Refunds (5%) | -$861,308 |
| Steam Fee (30%) | -$4,909,457 |
| VAT & Taxes (15%) | -$1,718,310 |
| Net Revenue (Est.) | $9,737,090 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Creativerse generated?
Since its release, Creativerse is estimated to have generated approximately $27,021,437 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $9,737,090.
How many copies has Creativerse sold?
We estimate Creativerse has sold approximately 1.1M copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $27,021,437 in gross revenue.
What game engine does Creativerse use?
Creativerse was developed using the Unity game engine.
How much did it cost to develop Creativerse?
The estimated development cost for Creativerse was around $1 million - $3 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Creativerse?
The development team size for Creativerse varied throughout development:
- Small team (approximately 10-20 developers) - Early Access (2015-2017)
- Core team of around 15-25 developers - Full Release (2017-2020)
- Reduced team (fewer than 10 developers) - Post-2020 (Maintenance/Support)
Review Statistics
Positive
24.0K
Negative
6.9K
Game Information
Game Engine
Unity
Genres
Production Cost
Creativerse (Initial Development, 2015-2017)
$1 million - $3 million
Team Size
Early Access (2015-2017)
Small team (approximately 10-20 developers)
Full Release (2017-2020)
Core team of around 15-25 developers
Post-2020 (Maintenance/Support)
Reduced team (fewer than 10 developers)