Yakuza Kiwami
AppID: 834530Current Price
$10.99
Estimated Owners
789.4K
Total Reviews
22.6K
Net Revenue
$3,126,152
Revenue Breakdown
| Gross Revenue (Est.) | $8,675,396 |
| Regional Pricing (15%) | -$1,301,309 |
| Discounts (25%) | -$1,843,522 |
| Est. Refunds (5%) | -$276,528 |
| Steam Fee (30%) | -$1,576,211 |
| VAT & Taxes (15%) | -$551,674 |
| Net Revenue (Est.) | $3,126,152 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Yakuza Kiwami generated?
Since its release, Yakuza Kiwami is estimated to have generated approximately $8,675,396 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $3,126,152.
How many copies has Yakuza Kiwami sold?
We estimate Yakuza Kiwami has sold approximately 789.4K copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $8,675,396 in gross revenue.
What game engine does Yakuza Kiwami use?
Yakuza Kiwami was developed using the Proprietary Engine game engine.
How much did it cost to develop Yakuza Kiwami?
The estimated development cost for Yakuza Kiwami was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Yakuza Kiwami?
Yakuza Kiwami was developed by a team of Unknown specific number for Kiwami remake, but likely aligned with the core Ryu Ga Gotoku Studio team size at the time, which was relatively small for the original Yakuza games (often cited around 50-100 for earlier titles, though remakes might involve more staff). Development period (circa 2015-2016).
Review Statistics
Positive
21.1K
Negative
1.5K
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
Yakuza Kiwami (2016)
Unknown
Team Size
Development period (circa 2015-2016)
Unknown specific number for Kiwami remake, but likely aligned with the core Ryu Ga Gotoku Studio team size at the time, which was relatively small for the original Yakuza games (often cited around 50-100 for earlier titles, though remakes might involve more staff).