Yakuza Kiwami

Yakuza Kiwami

AppID: 834530
Ryu Ga Gotoku Studio
SEGA
Feb 19, 2019

Current Price

$10.99

Estimated Owners

789.4K

Total Reviews

22.6K

Net Revenue

$3,126,152

Revenue Breakdown

Gross Revenue (Est.)$8,675,396
Regional Pricing (15%)-$1,301,309
Discounts (25%)-$1,843,522
Est. Refunds (5%)-$276,528
Steam Fee (30%)-$1,576,211
VAT & Taxes (15%)-$551,674
Net Revenue (Est.)$3,126,152

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Yakuza Kiwami generated?

Since its release, Yakuza Kiwami is estimated to have generated approximately $8,675,396 in gross revenue on Steam as of Oct 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $3,126,152.

How many copies has Yakuza Kiwami sold?

We estimate Yakuza Kiwami has sold approximately 789.4K copies worldwide on Steam as of Oct 20, 2025. This translates to an estimated revenue of $8,675,396 in gross revenue.

What game engine does Yakuza Kiwami use?

Yakuza Kiwami was developed using the Proprietary Engine game engine.

How much did it cost to develop Yakuza Kiwami?

The estimated development cost for Yakuza Kiwami was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Yakuza Kiwami?

Yakuza Kiwami was developed by a team of Unknown specific number for Kiwami remake, but likely aligned with the core Ryu Ga Gotoku Studio team size at the time, which was relatively small for the original Yakuza games (often cited around 50-100 for earlier titles, though remakes might involve more staff). Development period (circa 2015-2016).

Review Statistics

Overall Rating Very Positive
93% Positive 7% Negative

Positive

21.1K

Negative

1.5K

Game Information

Game Engine

Proprietary Engine

Genres

ActionAdventureRPG

Production Cost

Yakuza Kiwami (2016)

Unknown

Team Size

Development period (circa 2015-2016)

Unknown specific number for Kiwami remake, but likely aligned with the core Ryu Ga Gotoku Studio team size at the time, which was relatively small for the original Yakuza games (often cited around 50-100 for earlier titles, though remakes might involve more staff).

Last updated: Oct 20, 2025