Warhammer: End Times - Vermintide
AppID: 235540Current Price
$2.99
Estimated Owners
743.3K
Total Reviews
21.2K
Net Revenue
$800,854
Revenue Breakdown
| Gross Revenue (Est.) | $2,222,452 |
| Regional Pricing (15%) | -$333,368 |
| Discounts (25%) | -$472,271 |
| Est. Refunds (5%) | -$70,841 |
| Steam Fee (30%) | -$403,792 |
| VAT & Taxes (15%) | -$141,327 |
| Net Revenue (Est.) | $800,854 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Warhammer: End Times - Vermintide generated?
Since its release, Warhammer: End Times - Vermintide is estimated to have generated approximately $2,222,452 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $800,854.
How many copies has Warhammer: End Times - Vermintide sold?
We estimate Warhammer: End Times - Vermintide has sold approximately 743.3K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $2,222,452 in gross revenue.
What game engine does Warhammer: End Times - Vermintide use?
Warhammer: End Times - Vermintide was developed using the Autodesk Stingray game engine.
How much did it cost to develop Warhammer: End Times - Vermintide?
The estimated development cost for Warhammer: End Times - Vermintide was around $10-15 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Warhammer: End Times - Vermintide?
The development team size for Warhammer: End Times - Vermintide varied throughout development:
- Approximately 30-40 developers - Development (2013-2015)
- Core team of around 20-25 developers - Post-launch support (2016)
Review Statistics
Positive
17.0K
Negative
4.3K
Game Information
Game Engine
Autodesk Stingray
Genres
Production Cost
Warhammer: End Times - Vermintide (2015)
$10-15 million
Team Size
Development (2013-2015)
Approximately 30-40 developers
Post-launch support (2016)
Core team of around 20-25 developers