Warhammer 40,000: Darktide
AppID: 1361210Current Price
$15.99
Estimated Owners
4.2M
Total Reviews
118.7K
Net Revenue
$23,930,948
Revenue Breakdown
| Gross Revenue (Est.) | $66,410,867 |
| Regional Pricing (15%) | -$9,961,630 |
| Discounts (25%) | -$14,112,309 |
| Est. Refunds (5%) | -$2,116,846 |
| Steam Fee (30%) | -$12,066,024 |
| VAT & Taxes (15%) | -$4,223,109 |
| Net Revenue (Est.) | $23,930,948 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Warhammer 40,000: Darktide generated?
Since its release, Warhammer 40,000: Darktide is estimated to have generated approximately $66,410,867 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $23,930,948.
How many copies has Warhammer 40,000: Darktide sold?
We estimate Warhammer 40,000: Darktide has sold approximately 4.2M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $66,410,867 in gross revenue.
What game engine does Warhammer 40,000: Darktide use?
Warhammer 40,000: Darktide was developed using the Autodesk Stingray (modified) game engine.
How much did it cost to develop Warhammer 40,000: Darktide?
The estimated development cost for Warhammer 40,000: Darktide was around $30-50 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Warhammer 40,000: Darktide?
The development team size for Warhammer 40,000: Darktide varied throughout development:
- Approximately 100–150 developers - Development (2019–2022)
- Around 50–80 developers - Post-launch support (2022–present)
Review Statistics
Positive
84.5K
Negative
34.2K
Game Information
Game Engine
Autodesk Stingray (modified)
Genres
Production Cost
Warhammer 40,000: Darktide (2022)
$30-50 million
Team Size
Development (2019–2022)
Approximately 100–150 developers
Post-launch support (2022–present)
Around 50–80 developers