Tom Clancy's Splinter Cell Conviction™
AppID: 33220Current Price
$9.99
Estimated Owners
164.4K
Total Reviews
4.7K
Net Revenue
$591,926
Revenue Breakdown
| Gross Revenue (Est.) | $1,642,656 |
| Regional Pricing (15%) | -$246,398 |
| Discounts (25%) | -$349,064 |
| Est. Refunds (5%) | -$52,360 |
| Steam Fee (30%) | -$298,450 |
| VAT & Taxes (15%) | -$104,458 |
| Net Revenue (Est.) | $591,926 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Tom Clancy's Splinter Cell Conviction™ generated?
Since its release, Tom Clancy's Splinter Cell Conviction™ is estimated to have generated approximately $1,642,656 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $591,926.
How many copies has Tom Clancy's Splinter Cell Conviction™ sold?
We estimate Tom Clancy's Splinter Cell Conviction™ has sold approximately 164.4K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $1,642,656 in gross revenue.
What game engine does Tom Clancy's Splinter Cell Conviction™ use?
Tom Clancy's Splinter Cell Conviction™ was developed using the Unreal Engine 2.5 game engine.
How much did it cost to develop Tom Clancy's Splinter Cell Conviction™?
The estimated development cost for Tom Clancy's Splinter Cell Conviction™ was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Tom Clancy's Splinter Cell Conviction™?
Tom Clancy's Splinter Cell Conviction™ was developed by a team of Unknown specific number, but typical for a major AAA Ubisoft title at the time, likely involving several hundred people across development and support roles. Around 2007-2010 (Development Period).
Review Statistics
Positive
3.4K
Negative
1.3K
Game Information
Game Engine
Unreal Engine 2.5
Genres
Production Cost
Tom Clancy's Splinter Cell Conviction (Development 2007-2010)
Unknown
Team Size
Around 2007-2010 (Development Period)
Unknown specific number, but typical for a major AAA Ubisoft title at the time, likely involving several hundred people across development and support roles.