Tom Clancy's Splinter Cell Conviction™

Tom Clancy's Splinter Cell Conviction™

AppID: 33220
Ubisoft Montreal
Ubisoft
Apr 27, 2010

Current Price

$9.99

Estimated Owners

164.4K

Total Reviews

4.7K

Net Revenue

$591,926

Revenue Breakdown

Gross Revenue (Est.)$1,642,656
Regional Pricing (15%)-$246,398
Discounts (25%)-$349,064
Est. Refunds (5%)-$52,360
Steam Fee (30%)-$298,450
VAT & Taxes (15%)-$104,458
Net Revenue (Est.)$591,926

Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Tom Clancy's Splinter Cell Conviction™ generated?

Since its release, Tom Clancy's Splinter Cell Conviction™ is estimated to have generated approximately $1,642,656 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $591,926.

How many copies has Tom Clancy's Splinter Cell Conviction™ sold?

We estimate Tom Clancy's Splinter Cell Conviction™ has sold approximately 164.4K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $1,642,656 in gross revenue.

What game engine does Tom Clancy's Splinter Cell Conviction™ use?

Tom Clancy's Splinter Cell Conviction™ was developed using the Unreal Engine 2.5 game engine.

How much did it cost to develop Tom Clancy's Splinter Cell Conviction™?

The estimated development cost for Tom Clancy's Splinter Cell Conviction™ was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Tom Clancy's Splinter Cell Conviction™?

Tom Clancy's Splinter Cell Conviction™ was developed by a team of Unknown specific number, but typical for a major AAA Ubisoft title at the time, likely involving several hundred people across development and support roles. Around 2007-2010 (Development Period).

Review Statistics

Overall Rating Mostly Positive
72% Positive 28% Negative

Positive

3.4K

Negative

1.3K

Game Information

Game Engine

Unreal Engine 2.5

Genres

Action

Production Cost

Tom Clancy's Splinter Cell Conviction (Development 2007-2010)

Unknown

Team Size

Around 2007-2010 (Development Period)

Unknown specific number, but typical for a major AAA Ubisoft title at the time, likely involving several hundred people across development and support roles.

Last updated: Nov 20, 2025