Skip to main content
Tom Clancy's Splinter Cell Conviction™

Tom Clancy's Splinter Cell Conviction™

AppID: 33220
Developer: Ubisoft Montreal
Publisher: Ubisoft
Apr 27, 2010

Current Price

$9.99

Estimated Owners

164.4K

Total Reviews

4.7K

Est. lifetime net (USD)

$591,926

Overview

Revenue Breakdown

Gross Revenue (Est.)$1,642,656
Regional Pricing (15%)-$246,398
Discounts (25%)-$349,064
Est. Refunds (5%)-$52,360
Steam Fee (30%)-$298,450
VAT & Taxes (15%)-$104,458
Net Revenue (Est.)$591,926

This is the stored import snapshot. Its model version, input observation dates and confidence score were not recorded. Actual revenue may vary significantly.

Supporting answers and recent review samples

Frequently Asked Questions

How much revenue has Tom Clancy's Splinter Cell Conviction™ generated?

Since its release, Tom Clancy's Splinter Cell Conviction™ is estimated to have generated approximately $1,642,656 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $591,926.

How many copies has Tom Clancy's Splinter Cell Conviction™ sold?

We estimate Tom Clancy's Splinter Cell Conviction™ has sold approximately 164.4K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $1,642,656 in gross revenue.

What game engine does Tom Clancy's Splinter Cell Conviction™ use?

Tom Clancy's Splinter Cell Conviction™ was developed using the Unreal Engine 2.5 game engine.

How much did it cost to develop Tom Clancy's Splinter Cell Conviction™?

The estimated development cost for Tom Clancy's Splinter Cell Conviction™ was around Unknown to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Tom Clancy's Splinter Cell Conviction™?

Tom Clancy's Splinter Cell Conviction™ was developed by a team of Unknown specific number, but typical for a major AAA Ubisoft title at the time, likely involving several hundred people across development and support roles. Around 2007-2010 (Development Period).

Review Statistics

Overall Rating Mostly Positive
72% Positive 28% Negative

Positive

3.4K

Negative

1.3K

Game Information

Game Engine

Unreal Engine 2.5

Genres

Production Cost

Tom Clancy's Splinter Cell Conviction (Development 2007-2010)

Unknown

Team Size

Around 2007-2010 (Development Period)

Unknown specific number, but typical for a major AAA Ubisoft title at the time, likely involving several hundred people across development and support roles.

Last updated: Nov 20, 2025

Detailed Revenue Analysis

Stored deduction breakdown

Total Reviews 4.7K
Boxleiter Multiplier × 35
Estimated Owners 164.4K
Current price (USD) $9.99
Gross Revenue $1,642,656

Deductions Applied

Regional Pricing (15%) -$246,398
Discounts (25%) -$349,064
Estimated Refunds (5%) -$52,360
Steam Platform Fee (30%) -$298,450
VAT & Taxes (15%) -$104,458
Net Revenue $591,926

Review Analysis

Review Distribution

Positive Reviews 3.4K (72%)
Negative Reviews 1.3K (28%)

Review Metrics

Total Reviews 4.7K
Review Score Mostly Positive
Positive Ratio 72%

Game Details

Full Name

Tom Clancy's Splinter Cell Conviction™

Steam App ID

33220

Type

Game

Developers

Ubisoft Montreal

Publishers

Ubisoft

Release Date

Apr 27, 2010

Additional Details

Game Engine

Unreal Engine 2.5

Genres

Official Website

Visit Official Site

Age Ratings

ESRB m
PEGI 18

Production Cost

Tom Clancy's Splinter Cell Conviction (Development 2007-2010)

Unknown

Team Size

Around 2007-2010 (Development Period)

Unknown specific number, but typical for a major AAA Ubisoft title at the time, likely involving several hundred people across development and support roles.