Assassin’s Creed® IV Black Flag™
AppID: 242050Current Price
$39.99
Estimated Owners
2.5M
Total Reviews
72.5K
Net Revenue
$36,567,073
Revenue Breakdown
| Gross Revenue (Est.) | $101,477,424 |
| Regional Pricing (15%) | -$15,221,614 |
| Discounts (25%) | -$21,563,953 |
| Est. Refunds (5%) | -$3,234,593 |
| Steam Fee (30%) | -$18,437,180 |
| VAT & Taxes (15%) | -$6,453,013 |
| Net Revenue (Est.) | $36,567,073 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Assassin’s Creed® IV Black Flag™ generated?
Since its release, Assassin’s Creed® IV Black Flag™ is estimated to have generated approximately $101,477,424 in gross revenue on Steam as of Aug 27, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $36,567,073.
How many copies has Assassin’s Creed® IV Black Flag™ sold?
We estimate Assassin’s Creed® IV Black Flag™ has sold approximately 2.5M copies worldwide on Steam as of Aug 27, 2025. This translates to an estimated revenue of $101,477,424 in gross revenue.
What game engine does Assassin’s Creed® IV Black Flag™ use?
Assassin’s Creed® IV Black Flag™ was developed using the AnvilNext game engine.
How much did it cost to develop Assassin’s Creed® IV Black Flag™?
The estimated development cost for Assassin’s Creed® IV Black Flag™ was around $100 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Assassin’s Creed® IV Black Flag™?
The development team size for Assassin’s Creed® IV Black Flag™ varied throughout development:
- Approximately 900 developers across multiple studios - Development (2011-2013)
- Smaller team for DLC and updates - Post-launch support (2014)
Review Statistics
Positive
64.1K
Negative
8.4K
Game Information
Game Engine
AnvilNext
Genres
Production Cost
Assassin's Creed IV: Black Flag (2013)
$100 million
Team Size
Development (2011-2013)
Approximately 900 developers across multiple studios
Post-launch support (2014)
Smaller team for DLC and updates