Tom Clancy's Splinter Cell Chaos Theory®
AppID: 13570Current Price
$9.99
Estimated Owners
189.7K
Total Reviews
5.4K
Net Revenue
$682,894
Revenue Breakdown
| Gross Revenue (Est.) | $1,895,103 |
| Regional Pricing (15%) | -$284,265 |
| Discounts (25%) | -$402,709 |
| Est. Refunds (5%) | -$60,406 |
| Steam Fee (30%) | -$344,317 |
| VAT & Taxes (15%) | -$120,511 |
| Net Revenue (Est.) | $682,894 |
Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Tom Clancy's Splinter Cell Chaos Theory® generated?
Since its release, Tom Clancy's Splinter Cell Chaos Theory® is estimated to have generated approximately $1,895,103 in gross revenue on Steam as of Nov 19, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $682,894.
How many copies has Tom Clancy's Splinter Cell Chaos Theory® sold?
We estimate Tom Clancy's Splinter Cell Chaos Theory® has sold approximately 189.7K copies worldwide on Steam as of Nov 19, 2025. This translates to an estimated revenue of $1,895,103 in gross revenue.
What game engine does Tom Clancy's Splinter Cell Chaos Theory® use?
Tom Clancy's Splinter Cell Chaos Theory® was developed using the Jade+ Engine game engine.
How many developers worked on Tom Clancy's Splinter Cell Chaos Theory®?
Tom Clancy's Splinter Cell Chaos Theory® was developed by a team of 145 people Peak during development (2004-2005).
Review Statistics
Positive
5.0K
Negative
372
Game Information
Game Engine
Jade+ Engine
Genres
Team Size
Peak during development (2004-2005)
145 people