Tom Clancy's Splinter Cell Chaos Theory®

Tom Clancy's Splinter Cell Chaos Theory®

AppID: 13570
Ubisoft Montreal
Ubisoft
Aug 27, 2009

Current Price

$9.99

Estimated Owners

189.7K

Total Reviews

5.4K

Net Revenue

$682,894

Revenue Breakdown

Gross Revenue (Est.)$1,895,103
Regional Pricing (15%)-$284,265
Discounts (25%)-$402,709
Est. Refunds (5%)-$60,406
Steam Fee (30%)-$344,317
VAT & Taxes (15%)-$120,511
Net Revenue (Est.)$682,894

Revenue estimates use the Boxleiter Method with a confidence score of 85/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Tom Clancy's Splinter Cell Chaos Theory® generated?

Since its release, Tom Clancy's Splinter Cell Chaos Theory® is estimated to have generated approximately $1,895,103 in gross revenue on Steam as of Nov 19, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $682,894.

How many copies has Tom Clancy's Splinter Cell Chaos Theory® sold?

We estimate Tom Clancy's Splinter Cell Chaos Theory® has sold approximately 189.7K copies worldwide on Steam as of Nov 19, 2025. This translates to an estimated revenue of $1,895,103 in gross revenue.

What game engine does Tom Clancy's Splinter Cell Chaos Theory® use?

Tom Clancy's Splinter Cell Chaos Theory® was developed using the Jade+ Engine game engine.

How many developers worked on Tom Clancy's Splinter Cell Chaos Theory®?

Tom Clancy's Splinter Cell Chaos Theory® was developed by a team of 145 people Peak during development (2004-2005).

Review Statistics

Overall Rating Very Positive
93% Positive 7% Negative

Positive

5.0K

Negative

372

Game Information

Game Engine

Jade+ Engine

Genres

Action

Team Size

Peak during development (2004-2005)

145 people

Last updated: Nov 19, 2025