Tom Clancy's Ghost Recon® Wildlands
AppID: 460930Current Price
$7.49
Estimated Owners
3.4M
Total Reviews
97.9K
Net Revenue
$9,252,368
Revenue Breakdown
| Gross Revenue (Est.) | $25,676,282 |
| Regional Pricing (15%) | -$3,851,442 |
| Discounts (25%) | -$5,456,210 |
| Est. Refunds (5%) | -$818,431 |
| Steam Fee (30%) | -$4,665,059 |
| VAT & Taxes (15%) | -$1,632,771 |
| Net Revenue (Est.) | $9,252,368 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Tom Clancy's Ghost Recon® Wildlands generated?
Since its release, Tom Clancy's Ghost Recon® Wildlands is estimated to have generated approximately $25,676,282 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $9,252,368.
How many copies has Tom Clancy's Ghost Recon® Wildlands sold?
We estimate Tom Clancy's Ghost Recon® Wildlands has sold approximately 3.4M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $25,676,282 in gross revenue.
What game engine does Tom Clancy's Ghost Recon® Wildlands use?
Tom Clancy's Ghost Recon® Wildlands was developed using the AnvilNext 2.0 game engine.
How much did it cost to develop Tom Clancy's Ghost Recon® Wildlands?
The estimated development cost for Tom Clancy's Ghost Recon® Wildlands was around $60 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Tom Clancy's Ghost Recon® Wildlands?
The development team size for Tom Clancy's Ghost Recon® Wildlands varied throughout development:
- Over 1000 developers across multiple Ubisoft studios - 2015-2017
- Approximately 1000+ developers from 10 Ubisoft studios - 2017
Review Statistics
Positive
78.2K
Negative
19.8K
Game Information
Game Engine
AnvilNext 2.0
Genres
Production Cost
Tom Clancy's Ghost Recon Wildlands (2017)
$60 million
Team Size
2015-2017
Over 1000 developers across multiple Ubisoft studios
2017
Approximately 1000+ developers from 10 Ubisoft studios