Tom Clancy's Ghost Recon® Breakpoint
AppID: 2231380Current Price
$5.99
Estimated Owners
1.2M
Total Reviews
34.2K
Net Revenue
$2,586,191
Revenue Breakdown
| Gross Revenue (Est.) | $7,176,948 |
| Regional Pricing (15%) | -$1,076,542 |
| Discounts (25%) | -$1,525,102 |
| Est. Refunds (5%) | -$228,765 |
| Steam Fee (30%) | -$1,303,962 |
| VAT & Taxes (15%) | -$456,387 |
| Net Revenue (Est.) | $2,586,191 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Tom Clancy's Ghost Recon® Breakpoint generated?
Since its release, Tom Clancy's Ghost Recon® Breakpoint is estimated to have generated approximately $7,176,948 in gross revenue on Steam as of Aug 26, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,586,191.
How many copies has Tom Clancy's Ghost Recon® Breakpoint sold?
We estimate Tom Clancy's Ghost Recon® Breakpoint has sold approximately 1.2M copies worldwide on Steam as of Aug 26, 2025. This translates to an estimated revenue of $7,176,948 in gross revenue.
What game engine does Tom Clancy's Ghost Recon® Breakpoint use?
Tom Clancy's Ghost Recon® Breakpoint was developed using the AnvilNext 2.0 game engine.
How much did it cost to develop Tom Clancy's Ghost Recon® Breakpoint?
The estimated development cost for Tom Clancy's Ghost Recon® Breakpoint was around $100 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Tom Clancy's Ghost Recon® Breakpoint?
The development team size for Tom Clancy's Ghost Recon® Breakpoint varied throughout development:
- Approximately 1000 developers across multiple studios - 2017-2019
- Reduced to core team of around 200-300 developers - Post-launch support (2019-2022)
Review Statistics
Positive
25.1K
Negative
9.1K
Game Information
Game Engine
AnvilNext 2.0
Genres
Production Cost
Tom Clancy's Ghost Recon Breakpoint (2019)
$100 million
Team Size
2017-2019
Approximately 1000 developers across multiple studios
Post-launch support (2019-2022)
Reduced to core team of around 200-300 developers