The Saboteur™
AppID: 24880Current Price
$9.99
Estimated Owners
76.0K
Total Reviews
2.2K
Net Revenue
$273,662
Overview
Revenue Breakdown
| Gross Revenue (Est.) | $759,440 |
| Regional Pricing (15%) | -$113,916 |
| Discounts (25%) | -$161,381 |
| Est. Refunds (5%) | -$24,207 |
| Steam Fee (30%) | -$137,981 |
| VAT & Taxes (15%) | -$48,293 |
| Net Revenue (Est.) | $273,662 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has The Saboteur™ generated?
Since its release, The Saboteur™ is estimated to have generated approximately $759,440 in gross revenue on Steam as of Nov 20, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $273,662.
How many copies has The Saboteur™ sold?
We estimate The Saboteur™ has sold approximately 76.0K copies worldwide on Steam as of Nov 20, 2025. This translates to an estimated revenue of $759,440 in gross revenue.
What game engine does The Saboteur™ use?
The Saboteur™ was developed using the Proprietary Engine game engine.
How much did it cost to develop The Saboteur™?
The estimated development cost for The Saboteur™ was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on The Saboteur™?
The Saboteur™ was developed by a team of The team size is not publicly specified, but Pandemic Studios was known to have several hundred employees. Around 2008-2009 (Development).
Review Statistics
Positive
2.0K
Negative
182
Detailed Revenue Analysis
Calculation Breakdown
Deductions Applied
Review Analysis
Review Distribution
Review Metrics
Game Details
Full Name
The Saboteur™
Steam App ID
24880
Type
Game
Developers
Pandemic Studios
Publishers
Electronic Arts
Release Date
Mar 7, 2024
Additional Details
Game Engine
Proprietary Engine
Official Website
Age Ratings
Production Cost
The Saboteur (2009)
Unknown
Team Size
Around 2008-2009 (Development)
The team size is not publicly specified, but Pandemic Studios was known to have several hundred employees.