STAR WARS™ Battlefront II (Classic, 2005)
AppID: 6060Current Price
$9.99
Estimated Owners
1.9M
Total Reviews
53.6K
Net Revenue
$6,751,205
Revenue Breakdown
| Gross Revenue (Est.) | $18,735,296 |
| Regional Pricing (15%) | -$2,810,294 |
| Discounts (25%) | -$3,981,250 |
| Est. Refunds (5%) | -$597,188 |
| Steam Fee (30%) | -$3,403,969 |
| VAT & Taxes (15%) | -$1,191,389 |
| Net Revenue (Est.) | $6,751,205 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has STAR WARS™ Battlefront II (Classic, 2005) generated?
Since its release, STAR WARS™ Battlefront II (Classic, 2005) is estimated to have generated approximately $18,735,296 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $6,751,205.
How many copies has STAR WARS™ Battlefront II (Classic, 2005) sold?
We estimate STAR WARS™ Battlefront II (Classic, 2005) has sold approximately 1.9M copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $18,735,296 in gross revenue.
What game engine does STAR WARS™ Battlefront II (Classic, 2005) use?
STAR WARS™ Battlefront II (Classic, 2005) was developed using the RenderWare game engine.
How much did it cost to develop STAR WARS™ Battlefront II (Classic, 2005)?
The estimated development cost for STAR WARS™ Battlefront II (Classic, 2005) was around $15-20 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on STAR WARS™ Battlefront II (Classic, 2005)?
STAR WARS™ Battlefront II (Classic, 2005) was developed by a team of Approximately 50-70 developers 2004-2005.
Review Statistics
Positive
50.7K
Negative
2.9K
Game Information
Game Engine
RenderWare
Genres
Production Cost
Star Wars Battlefront II (2005)
$15-20 million
Team Size
2004-2005
Approximately 50-70 developers