Full Spectrum Warrior

Full Spectrum Warrior

AppID: 4520
Pandemic Studios
THQ Nordic
Jul 17, 2007

Current Price

$9.99

Estimated Owners

11.0K

Total Reviews

314

Net Revenue

$39,563

Revenue Breakdown

Gross Revenue (Est.)$109,790
Regional Pricing (15%)-$16,469
Discounts (25%)-$23,330
Est. Refunds (5%)-$3,500
Steam Fee (30%)-$19,947
VAT & Taxes (15%)-$6,982
Net Revenue (Est.)$39,563

Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Full Spectrum Warrior generated?

Since its release, Full Spectrum Warrior is estimated to have generated approximately $109,790 in gross revenue on Steam as of Nov 17, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $39,563.

How many copies has Full Spectrum Warrior sold?

We estimate Full Spectrum Warrior has sold approximately 11.0K copies worldwide on Steam as of Nov 17, 2025. This translates to an estimated revenue of $109,790 in gross revenue.

What game engine does Full Spectrum Warrior use?

Full Spectrum Warrior was developed using the Proprietary Engine game engine.

How much did it cost to develop Full Spectrum Warrior?

The estimated development cost for Full Spectrum Warrior was around $6.5 million to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Full Spectrum Warrior?

The development team size for Full Spectrum Warrior varied throughout development:

  • Grew from 12 to 48 team members - April 2003 - June 2004
  • Approximately 85-120 employees at Pandemic Studios - 2004 (company-wide)

Review Statistics

Overall Rating Mostly Positive
72% Positive 28% Negative

Positive

227

Negative

87

Game Information

Game Engine

Proprietary Engine

Genres

ActionStrategy

Production Cost

Full Spectrum Warrior (2004)

$6.5 million

Full Spectrum Warrior: Ten Hammers (2006)

Unknown

Team Size

April 2003 - June 2004

Grew from 12 to 48 team members

2004 (company-wide)

Approximately 85-120 employees at Pandemic Studios

Last updated: Nov 17, 2025