Full Spectrum Warrior
AppID: 4520Current Price
$9.99
Estimated Owners
11.0K
Total Reviews
314
Net Revenue
$39,563
Revenue Breakdown
| Gross Revenue (Est.) | $109,790 |
| Regional Pricing (15%) | -$16,469 |
| Discounts (25%) | -$23,330 |
| Est. Refunds (5%) | -$3,500 |
| Steam Fee (30%) | -$19,947 |
| VAT & Taxes (15%) | -$6,982 |
| Net Revenue (Est.) | $39,563 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Full Spectrum Warrior generated?
Since its release, Full Spectrum Warrior is estimated to have generated approximately $109,790 in gross revenue on Steam as of Nov 17, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $39,563.
How many copies has Full Spectrum Warrior sold?
We estimate Full Spectrum Warrior has sold approximately 11.0K copies worldwide on Steam as of Nov 17, 2025. This translates to an estimated revenue of $109,790 in gross revenue.
What game engine does Full Spectrum Warrior use?
Full Spectrum Warrior was developed using the Proprietary Engine game engine.
How much did it cost to develop Full Spectrum Warrior?
The estimated development cost for Full Spectrum Warrior was around $6.5 million to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Full Spectrum Warrior?
The development team size for Full Spectrum Warrior varied throughout development:
- Grew from 12 to 48 team members - April 2003 - June 2004
- Approximately 85-120 employees at Pandemic Studios - 2004 (company-wide)
Review Statistics
Positive
227
Negative
87
Game Information
Game Engine
Proprietary Engine
Genres
Production Cost
Full Spectrum Warrior (2004)
$6.5 million
Full Spectrum Warrior: Ten Hammers (2006)
Unknown
Team Size
April 2003 - June 2004
Grew from 12 to 48 team members
2004 (company-wide)
Approximately 85-120 employees at Pandemic Studios