Supreme Commander 2: Infinite War Battle Pack
AppID: 40135Current Price
$1.24
Estimated Owners
13.8K
Total Reviews
393
Net Revenue
$6,146
Revenue Breakdown
| Gross Revenue (Est.) | $17,056 |
| Regional Pricing (15%) | -$2,558 |
| Discounts (25%) | -$3,624 |
| Est. Refunds (5%) | -$544 |
| Steam Fee (30%) | -$3,099 |
| VAT & Taxes (15%) | -$1,085 |
| Net Revenue (Est.) | $6,146 |
Revenue estimates use the Boxleiter Method with a confidence score of 50/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Supreme Commander 2: Infinite War Battle Pack generated?
Since its release, Supreme Commander 2: Infinite War Battle Pack is estimated to have generated approximately $17,056 in gross revenue on Steam as of Nov 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $6,146.
How many copies has Supreme Commander 2: Infinite War Battle Pack sold?
We estimate Supreme Commander 2: Infinite War Battle Pack has sold approximately 13.8K copies worldwide on Steam as of Nov 21, 2025. This translates to an estimated revenue of $17,056 in gross revenue.
What game engine does Supreme Commander 2: Infinite War Battle Pack use?
Supreme Commander 2: Infinite War Battle Pack was developed using the Forced Feedback Engine (Proprietary) game engine.
How much did it cost to develop Supreme Commander 2: Infinite War Battle Pack?
The estimated development cost for Supreme Commander 2: Infinite War Battle Pack was around Unknown to develop. This budget covered everything from art and design to programming and marketing.
Review Statistics
Positive
368
Negative
25
Game Information
Game Engine
Forced Feedback Engine (Proprietary)
Genres
Production Cost
Supreme Commander 2: Infinite War Battle Pack (2010)
Unknown