Supreme Commander
AppID: 9350Current Price
$2.59
Estimated Owners
105.3K
Total Reviews
3.0K
Net Revenue
$98,290
Revenue Breakdown
| Gross Revenue (Est.) | $272,766 |
| Regional Pricing (15%) | -$40,915 |
| Discounts (25%) | -$57,963 |
| Est. Refunds (5%) | -$8,694 |
| Steam Fee (30%) | -$49,558 |
| VAT & Taxes (15%) | -$17,345 |
| Net Revenue (Est.) | $98,290 |
Revenue estimates use the Boxleiter Method with a confidence score of 75/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Supreme Commander generated?
Since its release, Supreme Commander is estimated to have generated approximately $272,766 in gross revenue on Steam as of Nov 19, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $98,290.
How many copies has Supreme Commander sold?
We estimate Supreme Commander has sold approximately 105.3K copies worldwide on Steam as of Nov 19, 2025. This translates to an estimated revenue of $272,766 in gross revenue.
What game engine does Supreme Commander use?
Supreme Commander was developed using the Carbon Engine game engine.
How many developers worked on Supreme Commander?
The development team size for Supreme Commander varied throughout development:
- Grew from ~20 to 55 full-time employees - 2004-2007 (development of Supreme Commander)
- ~35 after layoffs - Late 2007 (post-release, pre-Forged Alliance)
- Around 80-85 team members - 2010 (Supreme Commander 2)
Review Statistics
Positive
2.7K
Negative
329
Game Information
Game Engine
Carbon Engine
Genres
Team Size
2004-2007 (development of Supreme Commander)
Grew from ~20 to 55 full-time employees
Late 2007 (post-release, pre-Forged Alliance)
~35 after layoffs
2010 (Supreme Commander 2)
Around 80-85 team members