Supreme Commander 2
AppID: 40100Current Price
$12.99
Estimated Owners
440.5K
Total Reviews
12.6K
Net Revenue
$2,061,986
Revenue Breakdown
| Gross Revenue (Est.) | $5,722,225 |
| Regional Pricing (15%) | -$858,334 |
| Discounts (25%) | -$1,215,973 |
| Est. Refunds (5%) | -$182,396 |
| Steam Fee (30%) | -$1,039,657 |
| VAT & Taxes (15%) | -$363,880 |
| Net Revenue (Est.) | $2,061,986 |
Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.
Frequently Asked Questions
How much revenue has Supreme Commander 2 generated?
Since its release, Supreme Commander 2 is estimated to have generated approximately $5,722,225 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,061,986.
How many copies has Supreme Commander 2 sold?
We estimate Supreme Commander 2 has sold approximately 440.5K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $5,722,225 in gross revenue.
What game engine does Supreme Commander 2 use?
Supreme Commander 2 was developed using the Custom Engine game engine.
How much did it cost to develop Supreme Commander 2?
The estimated development cost for Supreme Commander 2 was around $15,000,000 to develop. This budget covered everything from art and design to programming and marketing.
How many developers worked on Supreme Commander 2?
Supreme Commander 2 was developed by a team of Approximately 50-60 developers 2008-2010.
Review Statistics
Positive
11.1K
Negative
1.5K
Game Information
Game Engine
Custom Engine
Genres
Production Cost
Development Period (2008-2010)
$15,000,000
Team Size
2008-2010
Approximately 50-60 developers