Supreme Commander 2

Supreme Commander 2

AppID: 40100
Gas Powered Games
Square Enix
Mar 1, 2010

Current Price

$12.99

Estimated Owners

440.5K

Total Reviews

12.6K

Net Revenue

$2,061,986

Revenue Breakdown

Gross Revenue (Est.)$5,722,225
Regional Pricing (15%)-$858,334
Discounts (25%)-$1,215,973
Est. Refunds (5%)-$182,396
Steam Fee (30%)-$1,039,657
VAT & Taxes (15%)-$363,880
Net Revenue (Est.)$2,061,986

Revenue estimates use the Boxleiter Method with a confidence score of 95/10. Actual revenue may vary significantly.

Frequently Asked Questions

How much revenue has Supreme Commander 2 generated?

Since its release, Supreme Commander 2 is estimated to have generated approximately $5,722,225 in gross revenue on Steam as of Oct 21, 2025. After accounting for platform fees, refunds, and regional pricing adjustments, the developer's estimated net revenue comes to around $2,061,986.

How many copies has Supreme Commander 2 sold?

We estimate Supreme Commander 2 has sold approximately 440.5K copies worldwide on Steam as of Oct 21, 2025. This translates to an estimated revenue of $5,722,225 in gross revenue.

What game engine does Supreme Commander 2 use?

Supreme Commander 2 was developed using the Custom Engine game engine.

How much did it cost to develop Supreme Commander 2?

The estimated development cost for Supreme Commander 2 was around $15,000,000 to develop. This budget covered everything from art and design to programming and marketing.

How many developers worked on Supreme Commander 2?

Supreme Commander 2 was developed by a team of Approximately 50-60 developers 2008-2010.

Review Statistics

Overall Rating Very Positive
88% Positive 12% Negative

Positive

11.1K

Negative

1.5K

Game Information

Game Engine

Custom Engine

Genres

Strategy

Production Cost

Development Period (2008-2010)

$15,000,000

Team Size

2008-2010

Approximately 50-60 developers

Last updated: Oct 21, 2025